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Thread: limit jobs

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  1. #1
    Player
    GrindShack's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Rezo Zilant
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    Limited Jobs = Yoshi P's Limited thought process.

    Make BLU similar to FFXI. you have X blumage spell slots at Y lvl and Z blumage points. you can set spells up to either your blu points or up to your max slots.

    once chosen and dungeon is flagged in duty finder you can no longer change spell slots, and are locked till dungeon is over.
    If you do not know a spell from X category, (e.x. range, healing, or what ever categories SE decides merits dungeon entry) you may not enter the content.

    About potency, "spells that you can cast, in no way have to be as strong as the monster using the same ability. " ( just need to be based on your characters arbitrary stats.) = Balance*

    ( if a spell is broken its the DEVs fault not the job concept)

    Death and other special spell effects that are considered game breaking, can work on trash but not on bosses.

    To balance all jobs and due to the fact that most new jobs start at a higher lvl anyway, why not remove levels altogether. this would allow for all jobs present and future to have a greater balance, as DEVs can concentrate on the abilities at a static value, rather that changing every lv. ( this idea is further strengthened, by the fact that lvl means nothing and item lvl is king, )
    (2)
    Last edited by GrindShack; 06-06-2019 at 10:47 AM.