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  1. #1
    Player
    Josco's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    51
    Character
    Josco Bombadil
    World
    Diabolos
    Main Class
    White Mage Lv 90

    The Case for the WHM Party Buff

    TL;DR-- It is not a small advantage, and it is not just for elitists and top-tier raiders.

    I ran some quick numbers to show why party buffs are way more effective than you may think. Please keep two things in mind:
    1. If you do not attempt high-level content, this can only help you! This is to help those of us who really love WHM and would prefer to play it in raids without knowing we are making life harder on our group.
    2. The below numbers are for PERSONAL DPS.

    This means whatever effect you see from the buffs is being magnified several times over because actual DPS classes are being affected.

    • WHM Potencies
    • Stone IV--250; 100 PPS
    • Aero 3--50+40/3s over 24 s (370 over 24s for 1 GCD); 15.41 PPS
    • Aero 2--50+50/3s over 18s (350 over 18s for 1 GCD); 19.4 PPS
    • Assize--400 every 45s; 8.9 PPS
    • 17.5 GCDs every 180s to keep dots up; -24.3 PPS
    • Total WHM PPS--119.41
    • SCH Potencies
    • Shadow Flare--50/3s over 15s; 4.16 PPS
    • Miasma--20+35/3s for 24s; 12.5 PPS
    • Bio--35/3s for 30s; 11.7 PPS
    • Broil--230; 92 PPS
    • Energy Drain--150; 3.3 PPS (if no clipping)
    • 13.5 GCDs every 180s for DoT maintenance; -17.25 PPS
    • Total SCH PPS--106.41
    • AST Potencies
    • Malefic 3- 220; 88 PPS
    • Combust--50/3s over 30s; 16.7 PPS
    • Lord of Crowns-300 (occasional)--1 per 180s?; 1.6 PPS
    • Earthly Star--200 every 60s; 3.3 PPS
    • 6 GCDs per 180s for DoT maintenance; -7.3 PPS
    • Total AST PPS--102.3 PPS

    WHM's are killing ASTs and SCHs...right? Let's look at the 75th percentile and confirm WHM's dominance:




    Wait...what!?

    AST vs WHM: WHM has 16.7% more potency per second than AST, but AST beats WHM by 5.7%. This is a swing of 22.4%. Buffs are one cause.

    SCH vs WHM: WHM has 12.2% more PPS than SCH, but SCH still edges WHM out by 5% on personal DPS. This is a 17.2% swing. How!? Again, buffs.

    I've heard a lot of people say the buffs only matter if you're in the top 1% and chasing a gold parse. This is not true. If you have ever enraged on a boss or struggled to meet a DPS check, you know every little bit matters. Having an AST or SCH in your party is not a tiny boost--it is huge.

    Here is a log I ran through xivrdps, which calculates the damage gained from buffs, and breaks it down by ability. I chose it at random, it is a non-meta comp, and none of the participants parsed orange.



    Numbers do not lie. The healers will never be balanced until WHM has a buff.

    WHM needs a buff if it is to compete. It is that simple.
    (8)
    Last edited by Josco; 06-05-2019 at 12:31 AM.

  2. #2
    Player
    ViolaCrossfire's Avatar
    Join Date
    Mar 2017
    Posts
    79
    Character
    Viola Crossfire
    World
    Odin
    Main Class
    White Mage Lv 70
    The only number SE is worried about is clearrate. How many White Mages are able to complete vs how many other healers are able to complete. And if you look at that WHM is in a pretty good spot.

    This means, even though WHM will slow down the rate at which a boss will die, they are exceedingly good at stabilizing the party. And that is a huge boon.
    (1)
    Last edited by ViolaCrossfire; 06-04-2019 at 04:18 PM.

  3. #3
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    The raid buffs contribute a lot to the discrepancy, but it's not just them. SCH and AST's mobility blows WHM out of the water, and they both have an easier time working with their oGCDs without clipping.
    (12)

  4. #4
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    For some unknown bizarre reason, SE is absolutely against giving WHM utility. Would it really be so bad to give them a chance to actually compete against the other healers? We're about to go 6 years with WHM being this subpar healer lacking any solid identity.

    Now no buffs would be fine, if our damage or healing made a significant difference but they don't, our personal DPS is weaker and our healing is nothing the other healers can't do. So what exactly is going on here? Why is WHM in this position where it isn't allowed utility but also isn't allowed to be stronger than the others at a base level?
    I think ShB may finally be the patch to make me move away from healers completely...
    (3)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,787
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I feel like the problem here is narrow metrics, so to speak.

    For instance, though we gradually emphasize new priorities with further progression there are ultimately going to be three main goalposts, of which only one currently disfavors White Mage.
    1. Ability to initially clear.
    2. Reliability of clear.
    3. Speed of clear.
    Don't get me wrong, I feel that White Mage needs buffs, but I don't feel like it's purely because they lack raid-buff rDPS.

    Many upper-content fights are far more difficult to solo-heal as a WHM than as a Diurnal AST.
    Despite needing far less forethought, WHM is still often the least able to react to certain mechanics, especially those requiring mobile heals.
    White Mage's personal DPS does not presently make up for its lack of indirectly contributed damage overall or in bursts.

    But, none of those things have anything directly to do with a lack of party buffs; instead they come from simple imbalances and failings elsewhere in their kits. For instance, Party buffs would not solve the middle or (less important) first issue and while able to solve the last, it's certainly not the only thing that would solve it.

    Increasing personal DPS of course comes with other potential issues, namely if we ever got any form of serious light party content (the legendary "Mythic+" equivalent, for instance). But, especially if generated through a resource to be shared with some manner of healing ability or spender, it would offer White Mage the flexibility of output that could allow WHM a good foot forward in speedruns without sacrificing its "reliability" in early progression. And that's worth considering.

    The dominant solution need not be the only solution. Scaling such as that of raid buffs (weak in light party; strong in full party) and zero raid buffs (weak in full party; strong in light party) offers a range a minor imbalances, but so long as we're still only making serious 8-man content, or if future serious 4-man content is difficult enough that the specific spell and skill utilities are worth more than any arbitrary amount of HPS or DPS, then alternate solutions in line with what we have now should at the least be tried before defaulting to homogeneity.
    (1)
    Last edited by Shurrikhan; 06-04-2019 at 06:37 PM. Reason: typo

  6. #6
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    I do agree. Raid buffs will make WHM immediately more attractive, but there's a underlying problem under all of this. WHM isn't as good at healing as SE wants to think it is.
    Everything WHM has SCH and AST has with a minor resource requirement, if that.
    It's even worse now, with AST and SCH moving more towards WHMs levels of healing more than ever yet not affected by any of WHMs faults, like over reliance on GCD healing, poorly thought out resource system, mobility issues, weak oGCDs.
    I could just go on, but the point is, raid buffs is one of many things WHM badly needs. They need to completely rework this job from the ground up.
    (3)

  7. #7
    Player
    Jiyeonista's Avatar
    Join Date
    Jun 2019
    Posts
    1
    Character
    Fadien Iselith
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Hi there!

    Yes, I do agree that that WHMs are lacking in both support and also her smoothness to execute heals on demand. As i played all healers, SCH and AST are very nice to play due to how smooth when using heals or attacks interchangeably but for WHM, not only she has no party buffs (offensive ones) but also the whole animation lock/clipping issue that made her other two partners more preferred in almost anything. Heck, I cant even enter PF because alot of ppl are preferring SCH and AST over WHMs.

    Also, though the argument is that, WHM has really powerful healing added for the new expansion but from what i see, WHM will only be viable for a month or two after people are geared enough to not need much healings. This make me thing that WHM class is just useful for the period and potentially until the next expansion, which is around 2 years or so.

    What makes me sad is that the balance of healers that were made for next expansion revolves around WHM's limitations but not boosting WHMs so that they can finally stand besides her other two healer classes which is the point of a balancing. Also, the fact that SE said that healers shouldnt go and focus on DPSing but then added a 900 potency attack on WHM instead of giving her a party buff or two. So idk there. (EDIT: on the point of the balancing around WHM's limitations, I already saw AST and SCH mains are blaming WHMs .. Maybe we'll get even more outcasted than before. but idk its just my speculation)

    Please, make us WHM viable in everyone's pt like the other 2

    This is my first time commenting on a forum and also a relatively new player. Any misinformation on my part do correct me as im still learning.
    (1)
    Last edited by Jiyeonista; 06-04-2019 at 05:27 PM.

  8. #8
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Josco View Post
    AST vs WHM: WHM has 16.7% more potency per second than AST, but AST beats WHM by 5.7%. This is a swing of 22.4%. Buffs are the cause.

    SCH vs WHM: WHM has 12.2% more PPS than SCH, but SCH still edges WHM out by 5% on personal DPS. This is a 17.2% swing. How!? Again, buffs.
    WHM is behind in personal DPS because it doesn't even remotely reach the full 119 PPS it can achieve, not because it lacks buffs.

    You even posted the argument here yourself:
    Here is a log I ran through xivrdps, which calculates the damage gained from buffs, and breaks it down by ability. I chose it at random, it is a non-meta comp, and none of the participants parsed orange.
    Chain Statagem is about a 1% DPS increase, and the cards are a 1.8% increase. If you add these 2.8% to either AST and SCH, you do not even remotely explain the personal DPS gap between WHM and the other two. The gap is caused by WHMs healing toolkit not allowing to even remotely reach the full pps potential.

    If you translate the 1-2% raidDPS gain into potencies, you're looking at somewhere 400-800 potency per minute. If a WHM would be able to reach the 119 PPS compared to SCHs 108, then that would equal to 780 potency per minute. If you use Shadowbringer numbers, you'd get 1200 potency per minute as a WHM, at a reduced gap (due to lily), against a Chain Statagem that now provides 1/3 less potency (and whatever the new cards provide)

    There sadly is no real (numerical) argument for any sort of raidbuff (for WHM). (i'd also argue the nerfed Chain Stratagem with it's "glorious" 0.66% raid DPS increase could just as well be removed, it's absolutely garbage potency wise)
    (8)
    Last edited by Hustensaft; 06-04-2019 at 07:16 PM.

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hustensaft View Post
    snip
    Was just about the post this myself.

    Josco, your PPS calculations make the assumption each spell is being cast constantly.
    Stone IV every 2.5s with no breaks, Assize every 45s without fail, etc.

    Fact is, this isn't possible. The much larger factor here is that WHMs entire spellset is probitive to oGCD weaving, which results in a lot of clipping.
    SCH has more DoTs (or did have) and more instant GCDs meaning weaving oGCD heals and buffs doesnt impact pDPS as much.
    AST has shorter cast times and buffs to shorten them even further, thus less clipping and more pDPS uptime.
    (1)

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    That said, I do think WHM should get some utility, but it doesn't necessarily need to be directly dps oriented.
    A speed and MP regen buff would work well, like Arrow+Ewer, now that theyre gone. It would play into their strengths, and suit the water and wind elemental symbolism.

    It still wouldnt have more than a marginal effect on dps though. For that they either need instant/shorter cast times, or just a flat potency buff.
    (4)

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