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  1. #1
    Player
    Burningskull's Avatar
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    Jun 2014
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    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    DNC Esprit Timer

    Watching several videos on DNC cause I'm super hyped for it and I noticed that only Standared step refreshes your Esprit timer. When the people playing use Technical step the timer underneath the Step gauge doesn't reset back to 60.

    You think this is intentional or that perhaps they will change it in the final build. Is it needed?

    Curious what you all think.
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  2. #2
    Player
    Rongway's Avatar
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    Aug 2013
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    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    The Technical Finish tooltip says it gives 15s of Esprit and activates the gauge, but it also says "Standard Finish" in one of the places that should say "Technical Finish", making this look like a copy-paste error. So who knows what the tooltip is actually supposed to say?

    Regardless, Technical Step isn't meant to be a replacement for Standard Step; you're meant to put up both. And since Standard Step is a 30s action that sets the Esprit gauge to 60s, this sounds like a non-issue.
    (3)
    Last edited by Rongway; 06-04-2019 at 02:10 PM.
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Burningskull's Avatar
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    Markov Dracul
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    Gilgamesh
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    Dancer Lv 100
    Haha. I wasn't paying attention to the tool tip for it. Was just watching the timer when they used the step. And after thinking about it more, since you do Standard Step every 30s (expecting that potency to be lowered because of that) that'll keep the Esprit gauge refreshed enough that Technical Step wouldn't need to.
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  4. #4
    Player
    Rongway's Avatar
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    Character
    Cyrillo Rongway
    World
    Hyperion
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    Black Mage Lv 100
    I re-watched the PLL and at one point Yoshi-P performed a Technical Finish without the esprit gauge active and it gave a separate red version of the Esprit buff with a 15s duration but didn't activate the gauge timer. The gauge timer is probably only intended to indicate the duration of the normal Esprit buff which is shared between you and your dance partner. Technical Finish gives a separate party-wide version that won't overwrite the timer on you and your dance partner.


    Quote Originally Posted by Burningskull View Post
    since you do Standard Step every 30s (expecting that potency to be lowered because of that)
    The potency is probably low enough.

    It takes 1.0s+2(1.0s)+1.5s=4.5s to execute a complete 1000 potency Standard dance.
    We can't really just divide the potency by the recast times like we would with most cooldown abilities because unlike other cooldowns, dancing prevents all other actions (similar to jutsu). So while dancing, you're not getting the 103.7~166.0 potency per second from basic weaponskills.

    Let's consider RDM for a moment, which is supposed to be on the lower end of the DPS scale. Let's also adjust the potencies of JoltII and a Verslowspell to a 2.25s GCD so we can fit both of them into a 4.5s window. Let's also adjust Fleche's potency for a 30s cooldown, and also take into account that RDM potencies are worth slightly more than DNC potencies because RDM gets +30% damage trait while DNC only gets +20% damage trait.

    JoltII: 250 * 2.25s / 2.44s * 1.3 / 1.2 ≈ 249.7
    Verslowspell: 310 * 2.25s / 2.44s * 1.3 / 1.2 ≈ 309.7
    Fleche: 420 * 30s / 25s * 1.3 / 1.2 ≈ 546.0

    So in one 4.5s period every 30s this hypothetical DNCified RDM could do about 250+310+546≈1105 potency. This is a little higher than the potency of Standard Step in 4.5s, and this is during the weak part of the RDM's rotation, so "too high" is probably something the Step potency is not.
    (2)
    Last edited by Rongway; 06-05-2019 at 06:48 PM.
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    Burningskull's Avatar
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    Markov Dracul
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    Gilgamesh
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    Dancer Lv 100
    Quote Originally Posted by Rongway View Post
    I re-watched the PLL and at one point Yoshi-P performed a Technical Finish without the esprit gauge active and it gave a separate red version of the Esprit buff with a 15s duration but didn't activate the gauge timer. The gauge timer is probably only intended to indicate the duration of the normal Esprit buff which is shared between you and your dance partner. Technical Finish gives a separate party-wide version that won't overwrite the timer on you and your dance partner.



    The potency is probably low enough.

    It takes 1.0s+2(1.0s)+1.5s=4.5s to execute a complete 1000 potency Standard dance.
    We can't really just divide the potency by the recast times like we would with most cooldown abilities because unlike other cooldowns, dancing prevents all other actions (similar to jutsu). So while dancing, you're not getting the 103.7~166.0 potency per second from basic weaponskills.

    Let's consider RDM for a moment, which is supposed to be on the lower end of the DPS scale. If we adjusted the potency on Fleche for a 30s timer, it would be 504 potency. Let's also adjust the potencies of JoltII and a Verslowspell to a 2.25s GCD so we can fit both of them into a 4.5s window. Also take into account that RDM potencies are worth slightly more than DNC potencies because RDM gets +30% damage trait while DNC only gets +20% damage trait.

    JoltII: 250 * 2.25s / 2.44s * 1.3 / 1.2 ≈ 249.7
    Verslowspell: 310 * 2.25s / 2.44s * 1.3 / 1.2 ≈ 309.7

    So in one 4.5s period every 30s this hypothetical DNCified RDM could do about 250+310+504=1064 potency. This is a little higher than the potency of Standard Step in 4.5s, and this is during the weak part of the RDM's rotation, so "too high" is probably something the Step potency is not.
    I'll ugh... trust your math on that lol.
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