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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    All skills while level synced.

    If I remember right Yoshida said in an old old interview that one of the reasons we couldn't have all our skills while we were level synced is because a person with all their skills would rip hate away from a tank that didn't have all their skills.

    With the way Enmity is being changed, and now that tanks get their tank stance at lvl 10, I think all tanks get that at lvl 10 now, would it be possible for us to be able to have all our skills while we are level synced?
    (15)
    Last edited by Burningskull; 06-04-2019 at 07:18 AM.

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Though the enmity issue is (should be) resolved with ShB, the syncked vs unsyncked DPS balance is not.

    Someone with their full action set available needs to have their damage scaled down so that they don't hit so hard that things melt while an unsyncked DD is unable to perform more than a few basic actions. Then once this is implemented, it leaves a new problem in that syncked people will need to be as good as they should be for their real level, even when they're syncked down. If they are not, then they will do less damage than unsyncked people.

    Giving everyone all their unlocked actions even when syncked might make things more interesting for the higher level people syncking down, but it would overall make dungeons slower, as many people are not as good as they should be for their real level. The way things are now, a decent run time only requires people to be as good as they should be for the dungeon's level.
    (13)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I waffle back and forth on this issue.

    On one hand, yeah, it would be nice to always have all of our abilities available.
    On the other hand, if they didn't nerf anything, a synced max-level character would absolutely destroy stuff in low-level content.

    So why not nerf the damage a bit (or other more-complex solutions) when you're synced? That's a surprisingly tough balancing act. Nerf the damage too much, and people will complain that a level 17ARC does more damage than their max-level BRD. Don't nerf the damage enough, and people may complain that max-level characters are too OP when synced. Nerf the damage juuuuust right, and people will still complain that they have to actually do their full proper rotation, just to keep their damage on par with a lowbie with 5 buttons to push.

    I would definitely like to see them figure out some sort of solution that lets us use all our skills while synced, but I do not envy their options. People will complain, no matter what. To be completely honest, I don't expect them to ever implement this.
    (7)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    It would not hurt anyone to let us use all skills in low level duties.

    Will it hurt balance in these lower lvl duties? Of course it will, but who cares really, at least it would be more fun to play and new players will have shorter queues with more people playing leveling roulette.
    (6)
    Last edited by Nedkel; 06-04-2019 at 08:05 AM.

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,247
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Maybe they can adjust the damage of skills that aren't in that level bracket to hit less?... But anyway, who cares, the difference isn't even going to be that big.

    I think it's a good tradeoff, because more people would be willing to level using synched dungeons or even do them at max level.
    (1)

  6. #6
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    I think its fine, just the reduce the potencies.

    I constantly see the argument that "There will be a disparraging difference between DPS's!". Main Scenario and Alliance Roulette fresh 50's already do considerably less than someone with max stats and they don't get kicked or recieve any grief. I don't see how this is any different.

    Moving onto their third expansion with a level cap of 80, its inevitable that they make the original dungeons faster and less painful to sync through.
    (1)

  7. #7
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    662
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    I'd like to give an example on why keeping all of your skills while level synced would be beneficial.
    I have been primarily leveling WHM through roulettes, and in my time leveling it during Stormblood I can count on one hand the number of times the roulette has put me through dungeons that are actually relevant to my current level, which means I have had little opportunity to try out and learn what my new level 60+ skills do.
    So I bet you can imagine my surprise after I queued up for a leveling roulette expecting yet another ARR dungeon and was put into Bardam's Mettle instead. Of course the one time I want to get one of the early ARR dungeons for the Moogle Tomestones I'm put into a level-relevant dungeon that I never get in literally any other instance but I digress. Granted the party was able to get through the dungeon without too many casualties, it was still a bit stressful because I had to teach myself like 15 levels' worth of skills in such a short amount of time and even then I wasn't sure if I was doing things correctly.
    Yes, I could have spammed level-relevant dungeons and gradually learn things that way, but WHM isn't really a class I actively play. My point is it would be nice to have everything available to me so I'm not stuck using all the low-level spells when I'm thrown into Copperhell for the 18th time and never really being able to play with the newer ones.
    (5)

  8. #8
    Player
    Misurugi's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Sarah Misurugi
    World
    Coeurl
    Main Class
    Red Mage Lv 70
    i've had this argument with a friend numerous times.. and every time we come to an agreement that no.. it would not solve the issue.. we've played other games that allow for this.. guild wars 2 has an interesting thing designed for it.. SWTOR has something similar in that ppl are boosted to max lvl.. unfortunately... even in both.. more often then not you aren't actually that lvl? you don't have the right stat gear? you don't have all of your skills? you hamper our ability to play kick.. how often would that actually happen? Who knows.. but with the amount of stories I see here on the forums about ppl getting kicked for no reasons there are far more who don't want to talk about it.. Does both me and my friend want all the skills to be accessible? yes. we do.. But, we can't have nice things, why? Cause of the i am so much more important then you ppl out there.. i mean look at the fiasco that is main Scen.. can't skip cutscenes in there anymore because of the rush rush rush ppl.. oh someone is watching cut scene kick them they aren't contributing... want more examples of why we can't have nice things?
    (1)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    They have the capability to item level sync, instead of level sync. The issue is that when they do this, potencies of actions are not synced down.

    Let's use Sastasha as an example. A PLD's actions do, on average, 200 potency damage.

    If they could use Holy Spirit, they would have phases of doing 380 potency damage, which can be combined with Requiescat to make that even worse.

    They would have to develop a way to sync down the potencies, such as by a percentage that is the difference between dungeon's level and the action's level.
    (1)

  10. #10
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Destati View Post
    Of course the one time I want to get one of the early ARR dungeons for the Moogle Tomestones I'm put into a level-relevant dungeon that I never get in literally any other instance but I digress.
    Roulettes don't reward moogle tomes anyway. You're only rewarded for exactly the instances with the icon.
    (3)

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