Played most since NA launch until about deep into VW era shortly before Adoulin's launch. There was some good, there was some bad, but I know I tend to groan whenever I see the 75 cap purists try to strongarm their opinion on why the game was better, oftentimes during the CoP era. No thanks. If I really had to peg XI's biggest problem overall, it would have been that they had no concept of really rewarding players equally. Needed a specific drop from a niche NM? Best hope you have enough other people who want it, and if they got it first, pray they suddenly didn't start being "busy" or just ignoring you for future attempts when you still needed your turn. I generally say the fact you had to have player-run point systems and the like for most of the game's pre-Abyssea life just affirmed how terrible the reward scheme was. Of course, life felt pretty good during Abyssea, itself. Most NMs were popped, and rather easily. They didn't need alliances, or hell, even full groups if you were good. Atma offered some interesting ways to tweak jobs that you simply couldn't through existing gear. It might not have pandered to the super ultra elitist endgame raider sort, but I've never been of the mentality that any game shouldn't do that by virtue of numbers of return on investment from the devs. Making the game harder, if that's what you sought, had more of a freedom in trying with smaller parties or different job combinations instead of being so cut and dry with DPS checks or very niche formations. Unfortunately, some still don't like that, even years later.
Anyway, I largely wrapped up because the Voidwatch era was a poor attempt to try and get back to those "good old days" with alliance content, complete with atrocious drop rates and niche encounters. Just didn't have it in me to gather 17 others for repeated pops, hoping none left partway through or that it didn't turn into a disaster on the harder ones if PUGing. It wasn't about playing with friends anymore at that point. It was just filling slots with bodies. I've played off and on since then, usually during the free times, and have managed to complete Adoulin and about all one can do without jumping into the new endgame with Escha stuff. Far as I can discern, it's pretty much still the same problems repeating, too, just not as bad as VW era. Only now they went more full tilt on things like gear augment RNG. A third iteration of Dynamis also gets a hearty laugh from me, because that crap was terrible in its prime.
But yeah, I'm not sure why people are crapping on XIV for dailies and stuff when XI had them with event lockouts/JP midnights/gameday changes, too. And things like that also contributed to it being so hard for people to find help on things since attempts needed to be preserved for statics/linkshells. To me, XI is still a lot of wasted potential from SE, but at the same time, I'll generally say it's better now than it ever was. Just need to put some legwork in to modernize a few things like cross-server interactions/matchmaking and it'd generally be a game I could tell people to play through all the story content then see how you feel from there. At the very least, that could get a couple months out of a fresh player that plays a good bit. Any iteration of prestige weapon grinds they've come up with are still butt, though.

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