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  1. #491
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And on top of the changes the enmity SGE basically got holos changed to be pneuma 2.0

    Did anyone ask for even more healing on any of the healers that just makes double shield and even more desirable comp
    Iirc, the complaint was that Holos was good, but as a shield healer, we were supposed to be shielding more than healing - so this doubles down to what our job actually does. SGE was also lacking a competition to SCH in some high-end content due to Crit Adloquium Deployment Tactics when you needed big raw shields as Eukrasian Prognosis is both weaker and has no comparison. For raw survival when mitigation buffs and debuffs are already applied to the boss, having bigger shields are generally more viable due to diminishing gains on Mitigations. Holos getting a shield effect is good. The side effect is just making double shield compositions more appealing - but that's not due to the synergy of shield healers, but rather the lack of high outgoing damage that requires 'pure' healing. Encounter design issue.

    The enmity on healers is kind of... ??? when tanks are the only ones who manage enmity at this point anyway. The enmity reduction isn't going to matter unless both tanks are dead and your DPS is somehow losing to you in enmity (not fully utilizing their DPS toolkit).
    I don't think healers actually had enmity to worry about, so most of those changes are just fluff for most PvE content --- the only exception would possibly be doing the new Variant/Criterion dungeons since we still have no clue the exact nature of how much enmity those places should generate if they were supposed to provide a challenge to healers. Though... I don't think it really matters in retrospect, but we'll have to see.
    (0)

  2. #492
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Iirc, the complaint was that Holos was good, but as a shield healer, we were supposed to be shielding more than healing - so this doubles down to what our job actually does. SGE was also lacking a competition to SCH in some high-end content due to Crit Adloquium Deployment Tactics when you needed big raw shields as Eukrasian Prognosis is both weaker and has no comparison. For raw survival when mitigation buffs and debuffs are already applied to the boss, having bigger shields are generally more viable due to diminishing gains on Mitigations. Holos getting a shield effect is good. The side effect is just making double shield compositions more appealing - but that's not due to the synergy of shield healers, but rather the lack of high outgoing damage that requires 'pure' healing. Encounter design issue.

    The enmity on healers is kind of... ??? when tanks are the only ones who manage enmity at this point anyway. The enmity reduction isn't going to matter unless both tanks are dead and your DPS is somehow losing to you in enmity (not fully utilizing their DPS toolkit).
    I don't think healers actually had enmity to worry about, so most of those changes are just fluff for most PvE content --- the only exception would possibly be doing the new Variant/Criterion dungeons since we still have no clue the exact nature of how much enmity those places should generate if they were supposed to provide a challenge to healers. Though... I don't think it really matters in retrospect, but we'll have to see.
    Yea it's probably more than likely a change so that healers can go full throttle on regens and not put out a hit on themselves and get one shot in the Savage dungeons, but I wish they kept the enmity on regens for tanks tho, loved popping Aurora (or EW Sheltron) at the start of a pull to auto tag mobs for me, wish fun creative gameplay fluff like that wasn't thrown out with the bathwater with the way SE balances things. But its YET another creative way to use heals that's just been stomped into oblivion /sigh
    (2)

  3. 08-23-2022 04:32 PM
    Reason
    Misread, regens no longer generate enmity after all

  4. #493
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Semirhage View Post
    Oh look, they're buffing tanks even more and effectively removing healer threat generation.

    The slow march toward healers having zero impact on a given instance remains unabated.
    R.I.P. my Eureka FATE cheese strategy. Guess I'll go back to getting silver credit when I can't get into a group.
    (1)
    he/him

  5. #494
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alpheus View Post
    Yea it's probably more than likely a change so that healers can go full throttle on regens and not put out a hit on themselves and get one shot in the Savage dungeons
    Note that as side effect, it helps pure healers into becoming a bit more viable again vs barrier healers, since both the shield and regen can be placed before combat starts and mitigate damage during the fight. During the fight it no longer matters since then the tank is taking all the agro anyway. The cast before the fight can obviously still disrupt, but that was already equal for both.

    I think that this is the main reason why the change was good.

    It has a few downsides (emnity management is a good way to avoid players to overheal all the time), but on this i think the higher level balance matters a bit more. Usualy even if the healer was getting agro, the tank generaly is fast enough to just take it over anyway. Only on lower skill levels that might not be the case, but as in most cases its not relevant, i would say its fair.
    (1)

  6. #495
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rilifane View Post
    No. You will use it and you will love the additional shields nobody needs. Don't make Mr SE give you even more heals to learn your lesson! Just HEAL dammit!

    Joking aside, Holos is a good skill. Now if only we had more content where we are happy to have it ...
    I don't play SGE and you can't make me.

    And Neutral Sect? I will pay to see SE make me use that capstone ability in a dungeon.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  7. #496
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Can I just say how much I loathe Piety...

    We're going into yet another tier where our tome weapon is back to being rubbish (nearly every other job including tanks get a juicy chunk of Crit on theirs instead). We'll be wearing the Normal raid chest until we get our 8 clears of p8s. The crafted ring is yet again going to be BiS. And somehow having a stat that relies on the group screwing up to have any benefit whatsoever is perfectly fine and tweaking auto-crits is their number one priority.

    It's ridiculous.
    (11)

  8. #497
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by UkcsAlias View Post
    Note that as side effect, it helps pure healers into becoming a bit more viable again vs barrier healers, since both the shield and regen can be placed before combat starts and mitigate damage during the fight. During the fight it no longer matters since then the tank is taking all the agro anyway. The cast before the fight can obviously still disrupt, but that was already equal for both.
    You could do that already by running next to the tank. This change is more for people who think regens should be cast from max distance in the back (and the unfortunate tanks who have to tank for them).
    (5)
    he/him

  9. #498
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Can I just say how much I loathe Piety...
    What could they even rework Piety to? I mean for all of Tenacity's flaws... it isn't as dead of a stat, though it's just about as close lmao.

    For Piety to be worth a damn all our oGCDs would need to cost mana... and even then AST has both Lucid AND perma refresh with Astrodyne. WHM would have to critically looked at to make sure they aren't forced into extreme levels of piety that plagues AST at the beginning of Shb (iirc). SCH and SGE would also need to make sure their mechanics would make sure that they can aid in mana costs...

    I don't see SE putting in all this work as much as I would like it.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #499
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ASkellington View Post
    What could they even rework Piety to? I mean for all of Tenacity's flaws... it isn't as dead of a stat, though it's just about as close lmao.

    For Piety to be worth a damn all our oGCDs would need to cost mana... and even then AST has both Lucid AND perma refresh with Astrodyne. WHM would have to critically looked at to make sure they aren't forced into extreme levels of piety that plagues AST at the beginning of Shb (iirc). SCH and SGE would also need to make sure their mechanics would make sure that they can aid in mana costs...

    I don't see SE putting in all this work as much as I would like it.
    They should make it broken.

    Piety now scales MP regeneration but also increases the potency of shields, regens and the power of buffs/debuffs.
    (2)

  11. #500
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    What could they even rework Piety to? I mean for all of Tenacity's flaws... it isn't as dead of a stat, though it's just about as close lmao.

    For Piety to be worth a damn all our oGCDs would need to cost mana... and even then AST has both Lucid AND perma refresh with Astrodyne. WHM would have to critically looked at to make sure they aren't forced into extreme levels of piety that plagues AST at the beginning of Shb (iirc). SCH and SGE would also need to make sure their mechanics would make sure that they can aid in mana costs...

    I don't see SE putting in all this work as much as I would like it.
    Simple:

    Piety - Increases mana regen slightly while increasing all healing done slightly.

    There. It's not a sh!t stat anymore. It's equal to Det.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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