TL : DR "If you want to DPS play a DPS" only applies to healers and not tanks. SE took away their (Tank's) damage penalty and took away our (Healer's) damage options.
The healer DPS mentality exists because of the way the game has been designed for the last 6 years. Low sustained incoming damage, a damage spike, followed by large periods of downtime.
Apply Dot, Spam filler 12 times, repeat until dead from level 4 to level 70 just isn't fun.
Edit: This playstyle is still the same at level 80 and level 90.
We have another interview out that has a few healer related questions
https://www.reddit.com/r/ffxiv/comme...h_yoshida_bit/
And the important part is that Yoshi-P finally states this:
Q: On to the Healers, Scholar seems to have lost a lot of DPSing abilities, we feel like this will be an adjustment where opinions will vary a lot. Can you go into detail on what the thought process was while deciding on changes needed to balance the Healers?
This is the same guy that said a few days ago "We feel like Tanks are just DPS with some cooldowns, but we don't want that" and then proceeded to defend that design choice the rest of the interview.Yoshida: We believe trying to heal as little as possible and DPSing instead isn’t what a Healers role should be, so we adjusted all 3 Healers to be more balanced while keeping their original characteristics alive.
They took away the tank damage penalty and gutted healer damage.
Does the possibility exist that the developers will design the game in the future with increased damage so that healers will have to heal more?
Yes
But we have history to go on and history has shown time and time again (Aurum Vale, Vault, Bardam's Mettle, Steps of Faith, Shinryu) that the average player simply can't handle advanced mechanics and high enemy NPC damage. Most never touched their Diversion ability (reduces threat on attacks for those reading in the future, this was removed in 5.0). Most have no idea that Bloodbath or Second Wind exist.
It's becoming more and more clear that these developers have no idea how healers play or what to do with them:
Another pretty blatant example of a healer double standard.
In the latest Live Letter it was announced that
1) Healer MP will be capped at 10K mana
2) Piety will affect MP regen rates.
3) Main stat Materia can't be melded and will no longer be obtainable
Ok Cool. So all we have to do is start stacking piety to increase our mana regen to offset the loss of Refresh and Mana shift. Sounds reasonable right?
Except Piety is a terrible stat, just like tenacity is. It doesn't give enough back to justify it's melding.
Stuff like this is why so many players think that the developers are absolutely disconnected from the player base and have no idea what they're doing or have poor team communication. It's not the first time Yoshi's been caught flat footed on what his team does.
Yoshi-P on Red Mages (2 part GIF):
Meanwhile on Scholar
Double Standard on healing reporting
(emphasis mine)
I'm not saying healers have to be DPS machines, but I want our jobs to be fun and regarding healers, there's nothing to do after everyone is topped up but do damage.
And Apply Dot, Spam filler 12 times, repeat until dead just isn't fun.
Because ultimately:
Update for 2021 Patch 5.0: This problem is still occurring. Our basic DPS skills are still a single dot and a single spam from lvl 4 to lvl 80. When the FFXIV devs say they are concerned about healer "accessibility" they don't feel the same way about tanks.
Update for 2022 Patch 6.0: This problem is still occurring. Our basic DPS skills are still a single dot and a single spam from lvl 4 to lvl 90.
What this shows is that a healer spend 70% of their entire casts spamming a single button only to out damage a tank who was using 13 abilities. The mage had as many Glare attacks as the PLD had auto attacks.
Source: Nizzi
Update for 2022:
SE for a long time has said they don't want to change healers in the middle of an expansion for this reason or that reason, yet have zero issues doing massive changes for both DPS and Tanks. In Live Letter 70 Yoshi-P said (Paraphrasing)
"Yes we understand we're doing these changes to job right before Ultimate is released but we're confident in players abilities to adjust."