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  1. #1
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    For what it's worth the first echos I'm getting from E3 Titania normal is that the casuals will be very frustrated because of healing patterns. Apparently you have a lot going on at times with some decent damage bursts during mechanics. Same healers reporting this are saying that it still feels like you'll be dpsing roughly the same as you would in SB once you're used to the fight.
    Confirms we will hate not having ED on SCH. Would just throw out sacred soil to use the stack (the one we have, not the one with the HoT) and says we will grow tired of not having ED to use stacks, real fast.

    Seems like some of the raiders there were expecting the content to get nerfed. Considering only a few groups managed to clear on day one (4 I think?) compared to some 20+ last time they did this with Tsukiyomi, I wouldn't be surprised.

    Also tanks asking for protect and asking if you even know healer when you tell them it was removed lol. Oh boy, DF gonna be fun

    Edit: Oh and AST seems to be in a tight spot, people seem to want to play SCH/WHM which makes sense, not that different from SB early days really.
    (2)
    Last edited by EaMett; 06-12-2019 at 12:18 PM.

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by EaMett View Post
    For what it's worth the first echos I'm getting from E3 Titania normal is that the casuals will be very frustrated because of healing patterns. Apparently you have a lot going on at times with some decent damage bursts during mechanics. Same healers reporting this are saying that it still feels like you'll be dpsing roughly the same as you would in SB once you're used to the fight.
    Confirms we will hate not having ED on SCH. Would just throw out sacred soil to use the stack (the one we have, not the one with the HoT) and says we will grow tired of not having ED to use stacks, real fast.
    Neat that Titania may actually be more healer intensive, but that's only one marker...It'd have been like judging all healing based on release Pharos Sirius, or the Odin Trial. The fact that we *still* seem to be potentially DPSing the same amount, however, is telling.

    And no duh it will suck without ED. I'm just trying to imagine a proper timing rotation, and all I can think of ends up as "Guess the tank always has Excog on!" It's not a fun thought.
    (7)

  3. #3
    Player
    Ardour's Avatar
    Join Date
    Oct 2016
    Posts
    11
    Character
    Fen Leblanc
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Some thoughts on the DoT pruning (with the caveat that I'm just a casual player):

    I think the argument that extra DoTs don't add any particularly complex decision making is missing the point. Decision making is only one of the skills required to succeed in this kind of game - attention management is also critical, and while I agree that managing 2 or 3 or even 4+ DoTs doesn't stress your decision making skills much more than 1 DoT, it certainly taxes your attention. "Keep DoTs refreshed" is a very simple concept on paper, but in practice even going from 2 DoTs to 1 (RIP Aero III) will noticeably reduce the number of situations where your attention is divided between multiple tasks. Since current healer rotations don't even come close to DPS jobs in terms of in-depth decision-making, they strongly rely on this attention tax to keep the player engaged, and I think even a slight reduction in workload could make the difference between SCH feeling like a tense balancing act and a tedious chore.

    On a much more basic level, pressing a number of buttons just tends to feel more satisfying than mashing the same 1-2 buttons ad nauseam. There's a reason the game has combo chains that could have been compressed into a single button - 1-2-3 spam > 1-1-1 spam, even when it adds no actual difficulty. It's nice to see different animations and, well, to physically press different buttons. I know button bloat is an issue too, but if pruning is needed there must be some other abilities that they could target before going after the already small number of DPS abilities.
    (7)

  4. #4
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    I've seen the argument many times where tank dps priority comes from the fact that keeping enmity is so very easy, and yet optimized tank as of now requires actions by other roles for it to even work. The same applies for healer. In any case, the reason dps is being stripped or 'balanced' from the other roles is because it has literally become all that matters in terms of quantifiable skill. Not how well healers healed in less than ideal conditions or how a tank kept enmity despite the dps pouring out all they had but how much damage did you do? To be fair, the game itself has lent itself to mindset but this last expansion specifically it's gotten out of control when tanks die because healers are too invested in their dps to throw out a heal or tanks allow anyone who pulls aggro to keep it, regardless of circumstances, because dps stance best stance. Sorry bro.

    Granted it really is a few bad eggs that ruin it for everyone but no one really bothered to try to educate otherwise becasue anyone who went against the almighty meta got visciously flayed. So sorry not sorry I guess? You reap what you sow.
    (1)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ursa_Vonfiebryd View Post
    I've seen the argument many times where tank dps priority comes from the fact that keeping enmity is so very easy, and yet optimized tank as of now requires actions by other roles for it to even work. The same applies for healer. In any case, the reason dps is being stripped or 'balanced' from the other roles is because it has literally become all that matters in terms of quantifiable skill. Not how well healers healed in less than ideal conditions or how a tank kept enmity despite the dps pouring out all they had but how much damage did you do? To be fair, the game itself has lent itself to mindset but this last expansion specifically it's gotten out of control when tanks die because healers are too invested in their dps to throw out a heal or tanks allow anyone who pulls aggro to keep it, regardless of circumstances, because dps stance best stance. Sorry bro.
    Very few tanks die because of healer DPS. They die because the tanks pull more than they can handle. They die because they (tanks) don't rotate or even use their CD's enough. They die because the DPS don't kill the mobs fast enough and the healer runs out of mana.

    Do some healers tunnel vision and tanks get lower than they would like? Yes. But death due to healer dps is extremely rare. That's what oh sh!t buttons like Benediction, Lustrate, Excog, and Essential Dignity are for.

    That's what Hallowed Ground, Holmgang, and Living Dead are for.
    (11)
    Last edited by Deceptus; 06-13-2019 at 10:32 AM.

  6. #6
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ursa_Vonfiebryd View Post
    Granted it really is a few bad eggs that ruin it for everyone but no one really bothered to try to educate otherwise becasue anyone who went against the almighty meta got visciously flayed. So sorry not sorry I guess? You reap what you sow.
    What a stupid comment. Not all of us were in the "Follow this exact thing or else!" mindset, and I actively said *not* to follow the meta mindset unless you were actually comfortable with it, yet I'm getting hit with this all the same. The few bad eggs did ruin it, but tanks, for the most part, got changed where they didn't lose DPS in tank stance (At a loss of their DPS stance) while we got hit hard.
    (7)

  7. #7
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    You mean I can't keep my party alive AND beat up the bad guy anymore..?
    *sniff sniff*
    Doesn't that negatively affect me in PVE / MSQ by limiting my DPS output there as well..? Or are these restrictions solely in duties / groups?
    (0)

  8. #8
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    "Pure Healing" a la Cure spamming is a boring, unengaging design paradigm. D&D learned it decades ago. The cleric used to be either the person who drew the short straw or the rare person who just wanted to roleplay a priestly type. If your combat decision making process is something you could teach your dog to do, most people don't find it fun. This isn't to say that a simplistic healing model is a design flaw. It's a design decision. When you take a mandatory chore like healing or tanking and make its management low-stress, you can shore up the engagement elsewhere. Like, oh, random example off the top of my head, damage dealing. Or buffing! Or debuffing. Or battlefield control.

    Healing in FF14 is of the trained dog variety. Spamming more outgoing damage on the party does very little to modify the decision tree, if anything at all. There are a lot of directions to go from here. Magic Missile and Cure Moderate Wounds until you lapse into a coma is not fun.

    HeaLErS ShoULD HeaL onLy is from 1985. We've learned a lot since then.
    (7)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Semirhage View Post
    HeaLErS ShoULD HeaL onLy is from 1985. We've learned a lot since then.
    Why is hitting your damage button intrinsically more interesting than hitting your heal button?
    (0)

  10. #10
    Player
    LashL's Avatar
    Join Date
    Jun 2013
    Posts
    28
    Character
    Red Head
    World
    Ultros
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    Why is hitting your damage button intrinsically more interesting than hitting your heal button?
    Mostly because you get a mix of gameplay and things to do, mind you im under no illusion that these changes will kill dpsing they wont they just make it more boring like ast.
    (6)

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