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  1. #151
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I don't know about double standards. But I can agree on the dumbing everything down aspect.

    Basically, about the only way to look at it is as punishment for the last couple years of tanks and healers acting like glorified DPS.

    But hey, new players will never know the difference. They'll never get to experience dying in raids because the healer wanted to #BeLikeMomo. They'll never get to encounter tanks pulling full dungeons in DPS stance only to lose aggro and complain that managing threat is a party mechanic. They'll never get to know what it was like living on the edge.

    R.I.P. Stormblood. We'll never forget you.
    (2)

  2. #152
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Endeleon View Post
    My question to you is, are you really so convinced that these changes mean you will be healing 95% of the time? Or are you just simply happy that your dps kit got simplified to 2 skills? Quit playing is your solution? Why? Because people want a more creative and interesting skill cycle, and don't want to punted back to lvl30 in terms of interesting play?
    That's kind of the problem don't you think that the Job that you should be having fun HEALING with is more interesting when doing damage than the actual job? If they overhauled the healers it means they had to have increased the content in which healing is actually more of a necessity. At least that is my current belief until I actually see the new content and experience it I cannot say either way which is why I'm saying all the doomsaying and complaining is putting the cart before the horse. Yeah you might even be making educated guesses but in the end thats exactly what it is educated guessing there's no statistical data to back it up until the content and changes go live.

    Instead all any of you do is make a new complaint thread daily over the same exact thing then the same twenty people respond to it another twenty or so just look at it and shake their head and the rest just ignore it. Get your heads together consolidate make one thread with constructive feedback once things go live otherwise it's just bashing your head on the wall over and over again. Maybe I dont know start the consolidated thread with exactly WHY it's so boring to heal and try to work out how to make the bit more exciting then how to pick back up the dps buttons etc.etc.
    (1)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  3. #153
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by kidalutz View Post
    If they overhauled the healers it means they had to have increased the content in which healing is actually more of a necessity. At least that is my current belief until I actually see the new content and experience it I cannot say either way which is why I'm saying all the doomsaying and complaining is putting the cart before the horse. Yeah you might even be making educated guesses but in the end thats exactly what it is educated guessing there's no statistical data to back it up until the content and changes go live.
    Squeen didn't need to remove any DPS tools to ensure healers are doing more healing. The content will dictate how much time is spent on healing, and that time requirement will decrease as people gear up over the course of playing/replaying that content. If the encounters require constant healing focus, there simply would not be much/any time left to spend on DPS and utility tools.

    By taking away the DPS and utility options, devs are guaranteeing less engaging play beyond the time needed for healing. And that will become more and more noticeable as we progress through the expansion, learning mechanics for each fight and acquiring better gear.
    (14)

  4. #154
    Player
    braxberry's Avatar
    Join Date
    Jun 2018
    Posts
    30
    Character
    Trinne Lanquairt
    World
    Ultros
    Main Class
    White Mage Lv 70
    Thing is, if you look at the changes, it's affecting more than just Shadow Bringers content. Three expansions worth of content that's going to be absolutely brain-dead because of the changes. Do you really think they're going to spend any resources going back to any ARR-SB1 instances or dungeons or trials or raids and retool *that* to be more healing intensive? If they do... They should have spent that time and effort on a new healer.
    (12)

  5. #155
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by braxberry View Post
    Thing is, if you look at the changes, it's affecting more than just Shadow Bringers content. Three expansions worth of content that's going to be absolutely brain-dead because of the changes. Do you really think they're going to spend any resources going back to any ARR-SB1 instances or dungeons or trials or raids and retool *that* to be more healing intensive? If they do... They should have spent that time and effort on a new healer.
    Do you really think earlier leveling content was lynchpinned by having energy drain and a second dot?
    (2)

  6. #156
    Player
    braxberry's Avatar
    Join Date
    Jun 2018
    Posts
    30
    Character
    Trinne Lanquairt
    World
    Ultros
    Main Class
    White Mage Lv 70
    And bane, and the old cleric stance. I'm saying that it's going from relatively boring to brain-dead, now.
    (12)

  7. #157
    Player
    braxberry's Avatar
    Join Date
    Jun 2018
    Posts
    30
    Character
    Trinne Lanquairt
    World
    Ultros
    Main Class
    White Mage Lv 70
    (continued, because of weird mobile reasons and hasty replies)

    Also Aero, Blizzard II, Miasma II, and Shadowflare.

    There's just not going to be any thought when you're not healing, and based on what the first three expansions feel like currently, there's still going to be downtime. I like engagement, not vegetation.
    (8)

  8. #158
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    126
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by kidalutz View Post
    If they overhauled the healers it means they had to have increased the content in which healing is actually more of a necessity.
    Sure, just like they did for Stormblood. Oh, wait...

    More likely explanation: They overhauled the healers because Yoshida thinks healers should never DPS, ever, and/or they have no actual clue how healers are played in their own game. In a game where people can currently solo-heal UCoB and UWU, where almost all healing can be handled with oGCD heals, where WHM is out-of-meta solely because all the extra healing it brings to the table is not necessary when compared to SCH's and AST's damage buffs, what designer in their right mind would think the solution is to give the healers still more healing abilities?
    (19)

  9. #159
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    Do you really think earlier leveling content was lynchpinned by having energy drain and a second dot?
    No but it was made a heck of a lot faster to run through.

    Quote Originally Posted by Punslinger View Post
    Sure, just like they did for Stormblood. Oh, wait...

    More likely explanation: They overhauled the healers because Yoshida thinks healers should never DPS, ever, and/or they have no actual clue how healers are played in their own game. In a game where people can currently solo-heal UCoB and UWU, where almost all healing can be handled with oGCD heals, where WHM is out-of-meta solely because all the extra healing it brings to the table is not necessary when compared to SCH's and AST's damage buffs, what designer in their right mind would think the solution is to give the healers still more healing abilities?
    The only reason healers DPS as much as we do currently is the way the game is designed. If they design it to be any harder casual players won't be able to heal it (AV, Vault, Bardam's, steps of faith, Shinryu)
    (13)

  10. #160
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Kabooa View Post
    Do you really think earlier leveling content was lynchpinned by having energy drain and a second dot?
    I miss Heavensward healing. You had to stance dance to do damage. This really helped alleviate the boredom of being able to heal everything (On WHM) with only medica 2 and OGCD skills
    (11)

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