Page 12 of 51 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 508
  1. #111
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kidalutz View Post
    righteo like I've always said if you don't like the changes either quit playing it, adapt ,or do something else. Complaining doesn't do anything until logical solutions are offered and submitted forward. And no buffing things like a blanket or restoring SCH to what it was or is at now is not the solution
    So basically you have nothing constructive to add to the conversation.

    Without Initial discontent, a logical solution cannot be offered up in the first place. Why would anyone feel something needed to be fixed unless there was a call for it? Ergo, our “complaining” could potentially fuel a vehicle for change in the game that we enjoy playing.

    What doesn’t help is when you expect a generous portion of the player base to remain quiet when the fun is being sucked out of their role because the developers feel the players are not playing the game how THEY expect them to play it. That’s not progression but regression. Complacency can be just as bad as complaining.
    (14)

  2. #112
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Endeleon View Post
    My question to you is, are you really so convinced that these changes mean you will be healing 95% of the time? Or are you just simply happy that your dps kit got simplified to 2 skills? Quit playing is your solution? Why? Because people want a more creative and interesting skill cycle, and don't want to punted back to lvl30 in terms of interesting play?
    Im going to ignore all of the " ohh dont complain until release ppl". Since i am actually curious, so here is the thing as far as i understand it, i could be completely off base here, one of the reasons why the simplified the healers dps rotation is so it can be accesible to new or not as good healers but and here is what i dont understand about their desing choices, lets assume that healers are going to be healing 95% of the time (only in new content ofcourse from 1-70 ...it will be very bland) doesnt that high percentage imply that a single mistake from a healers now weights even more than before, making the healers role harder? So they want to attract new players to the role by making it more "simple" but make the new content super challenging, would not that make new players even more reluctant to play a healer?
    (7)

  3. #113
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by reyre View Post
    Im going to ignore all of the " ohh dont complain until release ppl". Since i am actually curious, so here is the thing as far as i understand it, i could be completely off base here, one of the reasons why the simplified the healers dps rotation is so it can be accesible to new or not as good healers but and here is what i dont understand about their desing choices, lets assume that healers are going to be healing 95% of the time (only in new content ofcourse from 1-70 ...it will be very bland) doesnt that high percentage imply that a single mistake from a healers now weights even more than before, making the healers role harder? So they want to attract new players to the role by making it more "simple" but make the new content super challenging, would not that make new players even more reluctant to play a healer?
    We know SE will never put the damage in casual content to such that anyone couldn't viably heal it. The few times they did people screamed for nerfs (Steps of Faith, Shinryu).
    (14)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #114
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by guardin View Post
    if you play your job skillfully as intended, you should be able to heal and dps efficiently.
    Hi, I'm a SCH main who DPS's when I can. I think I am aware of that. There is a reason I was saying "In a vacuum."

    Quote Originally Posted by Deceptus View Post
    We know SE will never put the damage in casual content to such that anyone couldn't viably heal it. The few times they did people screamed for nerfs (Steps of Faith, Shinryu).
    I am about 95% sure the issue with Steps of Faith was "We can't reset when it's obvious we're not going to win," especially with the fact that dead people could quickly get up and back in the fight.
    (0)

  5. #115
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Deceptus View Post
    We know SE will never put the damage in casual content to such that anyone couldn't viably heal it. The few times they did people screamed for nerfs (Steps of Faith, Shinryu).
    So the whole rework is kind of pointless, since there is a somewhat high posiblity that even if the content at launch is hard it will be nerfed and healers will go back to whatever percentage of healing they are doing now but with more down time, since they made the pet, card and dps managament very streamlined? So why change it at all?
    (7)

  6. #116
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ilenya View Post

    I am about 95% sure the issue with Steps of Faith was "We can't reset when it's obvious we're not going to win," especially with the fact that dead people could quickly get up and back in the fight.
    Ok so they did not changed the HP or overal outgoing dmg of stepes of faith? They just made it easier to go back into the fight or gave the players a easier way to restart the instance?
    (0)

  7. #117
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by reyre View Post
    Ok so they did not changed the HP or overal outgoing dmg of stepes of faith? They just made it easier to go back into the fight or gave the players a easier way to restart the instance?
    Pretty sure they just lowered the boss hp and/or increased the damage the various mechanics did to the boss. Hard to gauge when gear increases happen.
    (0)

  8. #118
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by reyre View Post
    Ok so they did not changed the HP or overal outgoing dmg of stepes of faith? They just made it easier to go back into the fight or gave the players a easier way to restart the instance?
    As someone who did it when it was in its raw form, Steps of Faith didn't fail because of healers not doing damage. It failed because the mechanics were more influential to damage than anything else.

    If you weren't killing adds with cannons, you were going to wipe, because the damage to kill them without cannons meant you weren't plinking the boss. It also meant your npcs were more likely to die to their AoE

    If you missed a dragon killer, you were probably going to wipe.

    The actual damage going out was minimal, and it was -actually more important to heal- than do healer damage, because if you got a stack of 30 NPCs going, you were adding a huge amount of damage. Each npc may have only been about 50-60 DPS but get 30 of them rolling and they would wreck that boss's face.
    (4)

  9. #119
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ilenya View Post
    Pretty sure they just lowered the boss hp and/or increased the damage the various mechanics did to the boss. Hard to gauge when gear increases happen.
    Lowered Vishap's HP (as well as that of all his adds) and reduced the damage of certain adds and attacks. They also severely reduced the damage that the cannons exploding did to players.

    He went from tough-but-doable to ridiculously easy overnight. You could effortlessly kill him without even touching the dragon killers afterwards.
    (7)

  10. #120
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by DiznypKC View Post
    So basically you have nothing constructive to add to the conversation.

    Without Initial discontent, a logical solution cannot be offered up in the first place. Why would anyone feel something needed to be fixed unless there was a call for it? Ergo, our “complaining” could potentially fuel a vehicle for change in the game that we enjoy playing.

    What doesn’t help is when you expect a generous portion of the player base to remain quiet when the fun is being sucked out of their role because the developers feel the players are not playing the game how THEY expect them to play it. That’s not progression but regression. Complacency can be just as bad as complaining.
    Complain when you've actually seen whether or not its warranted i.e. release if it is then complain. There 10+ threads of complaints about healer changes instead of one solidified codex to look over and its ALL from the same group. Not a single real solution has been submitted forward because not a one has actual gameplay data. and its always the same complaint they took away my DPS rotation down to two buttons.

    Come up with a solution that lets you keep your rotations without making your chosen class the META class for use. I certainly cant think of one and I doubt anyone else can either.
    (1)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

Page 12 of 51 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast