Quote Originally Posted by Connor View Post
Surely there must be some way both ‘DPS healers’ and ‘pure healers’ can both be happy? Does it really have be one or other?

I don’t know how but surely there must be some way to accommodate both or give people the some kind of option between which one they’d rather be? Ultimately this debate won’t settle if we have to choose one or the other, because ultimately only one half of the group is going to satisfied. It just doesn’t seem to right for one half to suffer for the other to be happy.
In casual content, yes. But when it comes down to it, either a healer is capable of getting you through content or they're not. You'd need both dpsing healers and non-dpsing healers to be capable, otherwise they'd just be unplayable, but from the group's perspective, getting a non-dps healer is just a loss (unless there's an equivalent buffing system. And... I don't really understand why people would go for an offensive buffing system when they don't want to dps. Roleplay?). As such, dps healers would absolutely get preferred. WHM has survived in the past as a less-dps-ey healer (compared to SCH) because despite the fewer abilities it could still push out damage. And if that's the standard we're going for (simple damage as opposed to no damage) we're fine. We already know how to have a healer that does that (please, let it not be all of them).

I've been ruminating on solutions. I may post some for discussion when I'm not so tired. I agree that we need to find some middle ground, because I don't want my healers back at the expense of other people's (although it still baffles me why people are so opposed to dps abilities being THERE. If you want to be a pure healer just take them off your bar).