Quote Originally Posted by BiffWellington View Post
I've always thought the reason the roles and the whole party dynamic were set up the way they were in this game is, it's a Final Fantasy game.

In most FF games, you have four characters in your party. I've typically used two heavy hitters, one healer, and one character who's, well, sort of like a tank (he deals damage but is mainly set up to be tough enough to withstand those hard-hitting AoEs the bosses like to throw out there, and then help get the rest of my party back on their feet). Very similar to a standard party here.

Sometimes my healer's turn comes up and nobody needs any healing, so I'll have her throw some damage instead.

I think the healer not pumping out heals constantly, and having time to DPS, was meant to mimic that standard Final Fantasy party dynamic.
Thank you! I’ve been saying this for ages. There’s never been a “pure healer” in any Final Fantasy. They’ve all had hammers and bows and Holy and what not. Hell’s bells even the OG White Mage could equip the Masamune.