Quote Originally Posted by Deceptus View Post
But less like Toto-Rak . . . I have nightmares of that slowing goo sound
I feel like that dungeons was created for the sole reason of trying to teach people to not stand in the bad, and yet...

Actually I think they are all like this. Sastasha taught enemy awareness, attack the clams because they spawn more enemies, Don't attack before the tank because each enemy pulls 3 more, etc. Copperbell taught awareness of immunity and invincibility.

Also I like how nearly everyone in support of these changes are simply whining about tanks bad behavior and "balance". If the only way to achieve balance is to make the same exact class with different names and image, count me out.