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  1. #1
    Player
    Join Date
    Oct 2021
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    959
    That statement is still so hilariously out of touch with reality. Scholar, "primarily a barrier healer" in Stormblood? The expac where Indom was 500 potency and was a priority heal over WHM/AST/SCH using any of their AoE GCDs because of it being less of a DPS loss? Or SCH's bread and butter free healing being Whispering Dawn and Embrace? Comments like that make it genuinely seem like Yoshida believes that healers using GCD heals first and then oGCDs as "emergency buttons" is how these jobs are meant to be played, and when the developers would see random SCHs not constantly casting Succor/Adlo and instead letting their faerie do the work or weaving Indom inbetween Miasma II and ED for raidwides, it annoyed them and they thought "Scholars aren't playing properly and instead are focusing on DPSing instead of healing! Why aren't they using Succor before raidwides to shield!"

    But yeah, SCH needed to lose Miasma, Miasma II, Shadow Flare and Bane because they lack the ability to "cure to the extent WHM can"... so lets just get rid of all of that and still make nothing in game require that amount of curing, and also get rid of SCH's ability to heal freely entirely. We fixed the issue guys, time to pat ourselves on the back! We are geniuses at healing design!
    (13)

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nizzi View Post
    That statement is still so hilariously out of touch with reality. Scholar, "primarily a barrier healer" in Stormblood? The expac where Indom was 500 potency and was a priority heal over WHM/AST/SCH using any of their AoE GCDs because of it being less of a DPS loss? Or SCH's bread and butter free healing being Whispering Dawn and Embrace? Comments like that make it genuinely seem like Yoshida believes that healers using GCD heals first and then oGCDs as "emergency buttons" is how these jobs are meant to be played, and when the developers would see random SCHs not constantly casting Succor/Adlo and instead letting their faerie do the work or weaving Indom inbetween Miasma II and ED for raidwides, it annoyed them and they thought "Scholars aren't playing properly and instead are focusing on DPSing instead of healing! Why aren't they using Succor before raidwides to shield!"

    But yeah, SCH needed to lose Miasma, Miasma II, Shadow Flare and Bane because they lack the ability to "cure to the extent WHM can"... so lets just get rid of all of that and still make nothing in game require that amount of curing, and also get rid of SCH's ability to heal freely entirely. We fixed the issue guys, time to pat ourselves on the back! We are geniuses at healing design!
    This was also a time when SCH actually had some level of sustain issues because Addlo/Succor were really MP intensive so you weren't even able to use them all that much. The disconnect was just crazy
    (13)
    Last edited by Silver-Strider; 07-18-2022 at 04:38 AM.

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    I think the only time that statement was true was in ARR and even then it's iffy since Lustrate and the Fairy weren't affected by Cleric Stance so SCH was still capable of healing while staying in Cleric Stance for the better part of a fight.
    Also don't forget that Infirmity was pretty much the 'it's time to tank switch' debuff of choice back then and as a result it was used pretty frequently.

    SCH's just completely ignored it with Lustrate.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Silver-Strider View Post
    This was also a time when SCH actually had some level of sustain issues because Addlo/Succor were really MP intensive so you weren't even able to use them all that much. The disconnect was just crazy
    Don't remind me, I was raiding with SCH at the time and legit wanted to cry. The MP costs were insane when added up. I was so happy when they finally nerfed the costs to Adlo and Succor at 4.1, I had almost quit raiding on SCH before that just due to how much it sucked from the costs alone.

    For those who were not here for that, Adlo was 10% of your max MP, Succor was 13%, and Miasma, Bio II, and Broil II were around 5% of your max MP each. AF had been nerfed at that expansion to also only give around 10% of your max MP back, meaning it barely covered anything, in terms of MP restoration. Back then SCH did not have as many oGCD heals for the party as it does now, so using Succor was incredibly important.

    Quote Originally Posted by Sebazy View Post
    Also don't forget that Infirmity was pretty much the 'it's time to tank switch' debuff of choice back then and as a result it was used pretty frequently.

    SCH's just completely ignored it with Lustrate.
    That was mostly just the coding, as healing abilities were not considered the same as healing spells. Though I'd kill for that 33% max HP guarantee on a Lustrate these days, because it feels like more than you can actually heal with it.
    (1)

  5. #5
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RyuDragnier View Post
    That was mostly just the coding, as healing abilities were not considered the same as healing spells. Though I'd kill for that 33% max HP guarantee on a Lustrate these days, because it feels like more than you can actually heal with it.
    That was a different design quirk. Lustrate used to heal a flat percentage (25%) of the target's HP, so it didn't have a potency that could be adjusted by Cleric Stance or nerfed by healing potency down debuffs. It was essentially the 1000 Needles of healing spells.
    (8)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by RyuDragnier View Post
    That was mostly just the coding, as healing abilities were not considered the same as healing spells. Though I'd kill for that 33% max HP guarantee on a Lustrate these days, because it feels like more than you can actually heal with it.
    At 600 potency, it's just a tickle. Barely more than a physic, and less than an Adlo's total healing.

    Quote Originally Posted by Semirhage View Post
    That was a different design quirk. Lustrate used to heal a flat percentage (25%) of the target's HP, so it didn't have a potency that could be adjusted by Cleric Stance or nerfed by healing potency down debuffs. It was essentially the 1000 Needles of healing spells.
    Stoneskin was a flat 10% (18% w/ Whm trait) as well. I distinctly remember putting that on the FFXIII Lightning during a FATE and watching her never die because of her huge HP pool
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Rabbid's Avatar
    Join Date
    Jul 2022
    Posts
    7
    Character
    Witchitch Evermore
    World
    Zodiark
    Main Class
    Conjurer Lv 20
    In savage and ultimate, they rely on instant kill aoe, to keep it interesting for healers.

    I think it would be a good idea if they add a damage buff when your Hp is above a certain percentage.
    And a dps debuff when the Hp drops below.

    Then there is more to it than just staying alive, it will give the Hp more meaning and it will give barrier healers more responsibility.
    (1)
    Last edited by Rabbid; 07-24-2022 at 01:14 AM.

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rabbid View Post
    I think it would be a good idea if they add a damage buff when your Hp is above a certain percentage.
    This would be a terrible idea unless they literally removed all HoT's and passive regeneration and even then it reduces careful mapping and knowing the fight down to brainless spamming heals until health bars are full, then mashing 1.
    (10)

  9. #9
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rabbid View Post
    In savage and ultimate, they rely on instant kill aoe, to keep it interesting for healers.

    I think it would be a good idea if they add a damage buff when your Hp is above a certain percentage.
    And a dps debuff when the Hp drops below.

    Then there is more to it than just staying alive, it will give the Hp more meaning and it will give barrier healers more responsibility.
    Quote Originally Posted by Liam_Harper View Post
    This would be a terrible idea unless they literally removed all HoT's and passive regeneration and even then it reduces careful mapping and knowing the fight down to brainless spamming heals until health bars are full, then mashing 1.
    Also it would make shield healers "better" since they could more easily keep HP above that %. Definitely really bad and (thankfully) SE knows it since they changed Spirits Within.
    (1)

  10. #10
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LeonKeyh View Post
    Also it would make shield healers "better" since they could more easily keep HP above that %. Definitely really bad and (thankfully) SE knows it since they changed Spirits Within.
    Agreed and any "just heal for the sake of having healed" mechanics just feel bad.
    Imagine being on a dps and you can keep using skills but it's not actually damaging the boss. How much fun are those phases? Sure, good players keep doing it in order to maintain buffs or build resources but it still feels bad because you know it has next to no impact. And now imagine doing that constantly during the fight ... I'm fairly sure they'd be up in arms.

    If we need to heal it should be to prevent a death, not to make the numbers of others pretty by mindlessly curebotting. We already have enough of these people, no need to encourage it further by giving them the perfect excuse in the form of a 'healer mechanic'.
    "See? I increase your dps with my Cure I and Medica II. I'm helping!"
    "But you could Gla-"
    "hElpInG!"
    (3)

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