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  1. #1
    Player
    Edgedy's Avatar
    Join Date
    Oct 2013
    Posts
    155
    Character
    Aurion Pax
    World
    Exodus
    Main Class
    Gunbreaker Lv 90

    Kneejerk reaction to PLD changes.

    So we generate less aggro when we pull monsters. We do less damage. We have fewer group cooldowns than all the other tanks. I just can't rationalize how SE can in any way shape or form think this is balancing the 4 tanks into OT and MT. What is it they think Paladin is supposed to do exactly?


    I should also mention that Awareness, Convalescence, were originally part of Paladin's toolkit given to the other tanks at the beginning of Stormblood. We have honestly been gutted too significantly and need some of our abilities returned to us. Warrior's Thrill of Battle in fact was given the full powered Convalescence too.

    DRK
    Shadowwall
    TBN
    Living Dead
    Dark Missionary
    Dark Mind

    War
    Vengeance
    Raw Int/Nascent Flash
    Holmgang
    Thrill
    Equilibrium

    PLD
    Sentinel (weakened)
    Sheltron 6cd
    Hallowed Ground

    Cover costs oath gauge and no longer mitigates.

    GNB
    Nebula
    Heart of Stone
    Superbolide
    Camoflage
    Aurora.

    The biggest gripes I have is definitely the cover nerf, the lack of threat generation we're capable on pull. AHHH :P

    Meta is GNB/WAR at this standing.

    Just as a side by side comparison.

    PLD: Cover costs oath gauge. No mitigation, 100% damage absorption to PLD. Not reliable to be used on main tank, but still useful for covering a DPS or healer. Useable whenever you can sacrifice 50 gauge.

    GNB: Heart of Stone mitigates every 25 seconds 15% + they also get the effects of Brutal Shell. It's like intervention on crack.

    DRK: The Blackest Night: 25% mitigation of target's maximum HP. No gauge cost, just 3k MP. Plus it helps them keep Dark Arts up.

    WAR: Nascent Flash has 100% up time 10% damage reduction to the main tank, PLUS it also gives HP restoration on top of that reduction.

    PLD vs GNB: Divine Veil vs Heart of Light. 10% vs 15% mitigation, doesn't need to be proc'd by healers.

    DRK: 15% damage reduction for party for 15 seconds. Plus it doesn't animation lock like Passage of Arms.

    WAR: Shake can now be used every 60 seconds instead of 90.
    (3)
    Last edited by Edgedy; 05-30-2019 at 02:07 AM.

  2. #2
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    I think they really want to push paladin as a permanent OT/ST role. After this changes i don't think that "all tanks" are viable now.
    (3)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i see a WAR/GNB meta right now, the lack of PLD CDs is disturbing specially still having Hallowed at 7 min, clemency cost resources and a GCD vs both WAR and GNB getting they for free, idk but i just see a mess right here and DRK looks pretty gutted too, or both PLD and DRK dealt masive dps compared to this pair or we should starting to ask for buffs/reworks.
    (4)

  4. #4
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Quote Originally Posted by shao32 View Post
    i see a WAR/GNB meta right now, the lack of PLD CDs is disturbing specially still having Hallowed at 7 min, clemency cost resources and a GCD vs both WAR and GNB getting they for free, idk but i just see a mess right here and DRK looks pretty gutted too, or both PLD and DRK dealt masive dps compared to this pair or we should starting to ask for buffs/reworks.
    we already know WAR is supposed to be the top dps tank because otherwise the WAR mains would riot again.
    (5)

  5. #5
    Player
    t-bot's Avatar
    Join Date
    Mar 2019
    Posts
    6
    Character
    Meliodas Strongblade
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Yeah hallowed ground should be three min 30sec or 4min recast 7 just seems way to long, I also would like to know why they took away anticipate, drop the mit off cover, drop Convalescence and lowered sentinel damage reduction by 10%. Also locking some things behind oath gauge has me kinda scratching my head.Not going to over act as have to play to see who everything will work over all. Just would like to see an explanation on some of these PLD changes.
    (1)
    Last edited by t-bot; 05-30-2019 at 12:30 AM.

  6. #6
    Player
    Edgedy's Avatar
    Join Date
    Oct 2013
    Posts
    155
    Character
    Aurion Pax
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Warrior's get to keep their own version of Convalescence when Paladin originally had it, honestly I'd like to have seen that as well. Conva was my go to I'm out of cooldowns, but I need to be topped off for the next buster and it's no more.
    (2)

  7. #7
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by garret_hawke View Post
    we already know WAR is supposed to be the top dps tank because otherwise the WAR mains would riot again.
    Yeah god forbid Warrior is not regarded as the best tank in an expansion
    (6)

  8. #8
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I’m not particularly happy about the cover changes. I accept that it was a very strong tool, but they overdid it to the point that it’s now useless again.

    In ARR and HW it was useless because it only covered physical damage and you took the full force of an attack when using it, so there was no advantage to using cover over just... tanking the monster.

    SB really brought it to the front as PLD’s iconic move by adding that mitigation and making it cover all damage types.

    But the changes for shadowbringers, put it back in the state it was in for ARR and HW, without the mitigation there’s no point using it over just tanking the monster and the oath gauge cost make it so you’re better off just using intervention since at least that way you’re getting some mitigation out of your gauge.

    If it kept the mitigation and just cost oath gauge then fair enough, but losing the mitigation alone is enough to make it worthless, that as well as the oath gauge cost? No one will ever touch this move again.
    (2)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  9. #9
    Player
    Edgedy's Avatar
    Join Date
    Oct 2013
    Posts
    155
    Character
    Aurion Pax
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Warrior literally gets an intervention for free + it gives regen for 6 seconds.

    Paladin has to spend for our intervention. I just can't wrap my head around the design decision.

    Gunbreaker is amazing too with heart of stone.
    (1)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,455
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    You do have 20% mitigation when covering as an OT. This is because the mitigation trait that replaces tank stance's 20% mitigation is still there when off tanking.

    It's not as if PLD ever needed the 20% mitigation when covering. There is plenty of time during casts to hit Sheltron or some other action.

    PLD doesn't want for cooldowns, because Sheltron is a 5 second recast and will now block multiple attacks.

    PLD can proc its own Divine Veil with Clemency if absolutely needed. I use it when the party is getting low, I feel further heavy damage is incoming and am expecting a heal to be casted. It helps healers when they don't have time to apply shields.

    They want all tanks to be viable MT and OT and the changes to tank stances mean that is the case. It really doesn't matter who pulls anymore because they can be in tank stance the whole time without sacrificing DPS.

    I don't disagree with describing this thread as a knee-jerk reaction.
    (10)

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