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  1. #1
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90

    Healer design in Shadowbringers

    For the last 6 years healers and tanks in xiv have done as much as they can to minimize doing what lost them damage and in shadowbringers SE has embraced tank damage with things like removal of aggro combos and no damage penalty when in tank stance while completely rejecting healer dps with the removal of our dps options. Even if SE were to make healers gcd heal more i would not call that interesting since healing tools in xiv are incredibly basic and boring and it would strip away what has made XIV healing interesting which has been the dance between trying to keep people alive while maintaining our damage.
    (12)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Seems like SE's idea of "balanced" healers is dumbed them to the absurd and make every of them seem very similar if not identical, which is very sad since what they showed us is everything but the design of an appealing and fun job. I dont know other people but since the reveal of the skills my hype has gone from 100 to 0.
    (12)
    Last edited by WaxSw; 06-03-2019 at 06:07 PM.

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    SE removed cleric stance (the real one that was actually a stance) before tank stances.

    But on healing I disagree. What makes healing boring outside of savage content is pushing your DPS button 10 or 20 times for each heal button. We have these heal tools but unless you do the hardcore raids, little reason to use most of them.
    (1)

  4. #4
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Risvertasashi View Post
    SE removed cleric stance (the real one that was actually a stance) before tank stances.

    But on healing I disagree. What makes healing boring outside of savage content is pushing your DPS button 10 or 20 times for each heal button. We have these heal tools but unless you do the hardcore raids, little reason to use most of them.
    which is why id like simple rotations like tanks have or more interesting healing skills as it stands were trading one spam for another
    (0)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    SCH had the closest to a DPS rotation. There were no procs, but there was always that miasma+bio into Bane that pretty much worked the same way. It was a 1-2-3. On bosses I typically came in with Ruin 2>Cleric Stance+Chain>Miasma II>Bio+Shadow Flare>Broil 2>Ruin 2+Energy Drain. It felt like a true opener. Just a bit shorter and not as high of a consequence for screwing it up. It felt good though, and when I think about what has been taken from SCH, look at what it does to that opener.

    AST DPS is basically the same, and when they brought up "filling in the gaps", you'd think AST could probably get an AoE DoT. WHM lost Aero 3 and that's it. However, they got Mysery. SCH though...

    The pruning of DPS skills is one of many problems. They added to the healer issues by doing this. We'll have to see what the healing requirements are like, which is fine. But I don't think they can shift it so drastically that warrants the removal of DPS skills. Balance is still going to be a problem because the meta is still going to favor SCH/AST because each of them can increase rDPS.

    You guys are going to see me continuously bring this up, so apologies in advance, but healers being able to increase rDPS is the thorn-in-the-ass problem to healer balance. They either all need it, or none of them. And this damn Chain and Balance keeps SCH and AST locked in. It's an evil symbiote that has taken over our very identity as healers and needs be purged from us forever.
    (8)

  6. #6
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    You guys are going to see me continuously bring this up, so apologies in advance, but healers being able to increase rDPS is the thorn-in-the-ass problem to healer balance. ad the closest They either all need it, or none of them. And this damn Chain and Balance keeps SCH and AST locked in. It's an evil symbiote that has taken over our very identity as healers and needs be purged from us forever.
    You're gonna keep saying it, but you're not wrong. The best solution I think would to give WHM the ability to increase DPS here, because I see giving none of them it would upset Astrologians. I don't think the players in the raid or dungeon care how the job heals, as long as it keeps them alive. They tend to care which one is going to help push the most damage. So healing wise, there shouldn't be a worry of balance as much, as long as none of them are gimped.
    (2)

  7. #7
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Risvertasashi View Post
    SE removed cleric stance (the real one that was actually a stance) before tank stances.
    Good news, though:
    now everyone can enjoy the bounty of Cleric stance, thanks to Astrologian's Deck of Many Clerics!
    (0)

  8. #8
    Player
    ElZombo's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Peri Talls
    World
    Odin
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by MintnHoney View Post
    Good news, though:
    now everyone can enjoy the bounty of Cleric stance, thanks to Astrologian's Deck of Many Clerics!
    "Wonder what i'll get next, i hope its half a balance card...IT IS HALF A BALANCE CARD....joy"
    (3)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Tanks get overly simplified so that DPS and threat are one and the same.
    "Good job SE"

    Healers get overly simplified so that DPS is streamlined for when you don't have to heal.
    "Wtf SE"
    (1)

  10. #10
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    We finally got an interview with some healer focused questions. Not much, and there are many unanswered questions, but it's the most we've gotten so far.
    https://docs.google.com/document/d/1...uMgaL704g/edit

    Healer oriented bit starts page 4 of the document.
    Yoshida: We believe trying to heal as little as possible and DPSing instead isn’t what a Healers role should be.
    (2)
    Last edited by Shalan; 06-03-2019 at 08:05 AM.

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