Put it into perspective, people. If you had a group of 75's doing AF quests in XI, it would be seen as THIS EASY (too easy) too.

The fact that AF was released long after MOST people have at least one 50 (and the majority of those have multiple of those) makes it look like the AF quests are crazy easy. Granted, you need to BE 50 to flag the AF quest, but most people starting the game after these quests were introduced will have to sit through the slow, steady progression of class quests AND job quests.

I always found it interesting how class quests stopped at 36. I wanted something BEYOND that. Now it all makes sense. When you're actually leveling a job, 5 levels can feel like a 'long time' and quests to obtain different abilities/gear can also feel like a 'long time'. It seems like every time I see a new patch come out for any MMO, many people complain about how 'easy' it was. Well yeah... if it's not designed for strictly endgame content, it's going to be easy to an extent... especially when EVERYONE is running around doing it at the same time.

In a few weeks, when 'doing job quests' is not the hot new thing, it will be harder to find people to help you because there won't be dozens of people standing conveniently around the job quest NPC.