Quote Originally Posted by Rahspdoy View Post
Not some gimicy UI system thats used as smoke-n-mirrors to hide the fact that Astro's core mechanic has been reduced to 2 single skills that both do the exact same thing. Only ones a slightly more powerfull version in AOE form.
As of right now, AST cards are a coin flip.
I have a 50/50 chance to draw a damage buff of varying degrees of strength or draw burn fodder.

That's it. That's the sum total of the gameplay involved in those cards.
Did I draw a Damage buff? If yes, cool, throw it on someone.
If no, Redraw it. Still no? RR it so the next damage buff is better. Or dump it for a Lord/Lady. Either way, I want to burn it as fast as possible so Draw comes back faster.

Has Spire been useful sometimes? Sure. Same with Ewer. Somewhere, at some point, I drew a non damage card and it was 'useful' in the moment I drew it. But the vast majority of the time, I drew garbage that I dumped or burned.

And something that happens frequently and is oh so fun, is constantly drawing Spires and Ewers and Boles with a RR prepped. That's garbage. That's minutes worth of Draws wasted.

The new system blows all that garbage RNG out the window. Every card I draw is useful now. Rather than fishing for useful cards, I'll fish for the proper Seals to get the most out of Divination. Even drawing badly and not getting the right seals is less negatively impactful to my party than it is currently.
That sounds a lot more useful than wasting 5 Draws in a row getting Boles and Ewers before finally drawing an Arrow with a Monk and a NIN in my party.