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  1. #1
    Player
    RayThrust's Avatar
    Join Date
    Mar 2019
    Posts
    20
    Character
    Earvin Longtail
    World
    Shiva
    Main Class
    Conjurer Lv 80
    I'm not against the new card changes, but removing Balance and only keeping it for the AoE every 90 seconds (and maybe for Crown/Lady) seems like an even better idea. Make it 1 dps (that's not Balance) and one support card for every seal.
    We gotta stop with the "I love to give crit to Bards argument" though, because they will not be as dependent on crit anymore.
    (0)

  2. #2
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by RayThrust View Post
    I'm not against the new card changes, but removing Balance and only keeping it for the AoE every 90 seconds (and maybe for Crown/Lady) seems like an even better idea. Make it 1 dps (that's not Balance) and one support card for every seal.
    We gotta stop with the "I love to give crit to Bards argument" though, because they will not be as dependent on crit anymore.
    The "I love to give crit to bards argument" is valid till the 5.0 change take effect, and serves as a valid counter-argument against the "the only card worth useing is Balance" bs that is being spouted by the meta-players who 'only' care about eeking out every last 0.000001% of dps they possibly can.

    The Meta players insist that no other card 'but' Balance was worth using, and every time one of us comes up with a "well i used this card in this situation" its gets waved away as "well it doesnt matter, that doesnt exist in 5.0". Well of course it doesnt work in 5.0, because those of you in the meta-field WANTED it to not exist anymore.

    What we want is our card system back in a way that works WITH the changes in 5.0.

    Not some gimicy UI system thats used as smoke-n-mirrors to hide the fact that Astro's core mechanic has been reduced to 2 single skills that both do the exact same thing. Only ones a slightly more powerfull version in AOE form.
    (6)
    Last edited by Rahspdoy; 06-05-2019 at 01:03 PM.

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rahspdoy View Post
    Not some gimicy UI system thats used as smoke-n-mirrors to hide the fact that Astro's core mechanic has been reduced to 2 single skills that both do the exact same thing. Only ones a slightly more powerfull version in AOE form.
    As of right now, AST cards are a coin flip.
    I have a 50/50 chance to draw a damage buff of varying degrees of strength or draw burn fodder.

    That's it. That's the sum total of the gameplay involved in those cards.
    Did I draw a Damage buff? If yes, cool, throw it on someone.
    If no, Redraw it. Still no? RR it so the next damage buff is better. Or dump it for a Lord/Lady. Either way, I want to burn it as fast as possible so Draw comes back faster.

    Has Spire been useful sometimes? Sure. Same with Ewer. Somewhere, at some point, I drew a non damage card and it was 'useful' in the moment I drew it. But the vast majority of the time, I drew garbage that I dumped or burned.

    And something that happens frequently and is oh so fun, is constantly drawing Spires and Ewers and Boles with a RR prepped. That's garbage. That's minutes worth of Draws wasted.

    The new system blows all that garbage RNG out the window. Every card I draw is useful now. Rather than fishing for useful cards, I'll fish for the proper Seals to get the most out of Divination. Even drawing badly and not getting the right seals is less negatively impactful to my party than it is currently.
    That sounds a lot more useful than wasting 5 Draws in a row getting Boles and Ewers before finally drawing an Arrow with a Monk and a NIN in my party.
    (0)