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  1. #18
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by CorbinDallas View Post
    3 GCD heals to charge a 900 potency attack. Those same three GCDs could be spent on Glare for a total of 900 potency, you then spend an extra GCD to cast Misery. So 900 potency out of 4 GCDs, or 1200 out of 4 Glares.

    Glare
    Direct Damage Spell
    Cast: 2.44
    Recast: 2.44
    Potency: 300

    Afflatus Misery
    Targeted AOE Damage
    Cast: Instant
    Recast: 2.44
    Potency: 900 for first, 10% less for second, -10% for each till the 5th.


    I thought your argument was about which had better/more useful heals, yet now your focused "again" purely on the DPS.

    You dont want to cast GCD heals because it interfears with your use of Glare to add to your precious DPS. So your hobbling Yourself in the healing department because all you care about is DPS.

    And you'd rather have that extra DPS from Misery as an off-global cooldown again, purely so you can bump up more DPS without having to choose between casting a heal or casting the DPS.

    Again, the only reason you 'like' the changes to Astro is because it lest you do more DPS without having to choose between anything else OR dps.

    every single card + the 3-minute buff = Balance, Damage. No choice.. ONLY choice is Damage.

    Heals being seperated from that buff = More DPS. Their DPS skills being seperated from healing = More DPS.

    DPS. DPS. DPS. DPS.

    Thast the entire reason why Astro got gutted, because the meta-players ONLY cared about DPS.


    Quote Originally Posted by Alfric View Post
    I haven’t seen anyone mention this so I’m sorry if they did! What about having three cards be debuffs and three be party buffs. Like maybe Balance is a slashing debuff to target, arrow is a slow to the target(like cast times?), and Arrow is.. increased rate at which the target takes critical hits? Not that those have to be the exact effects, but does this sound like a good idea?

    I’m not veteran but it’s just a thought ^^’
    There's quite a few alternatives posted by people in the Forums to having Balance being the one and only card. And most of them still leave the AOE ability as the 'new balance' (including my own idea)

    My personal one is here: Rather than turn everything into Balance

    There's a few others scattered around in the Healer Roles forum.

    *had to put my reply to you up here due to stupid forum posting limit *
    (2)
    Last edited by Rahspdoy; 06-05-2019 at 07:36 AM.

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.