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  1. #1
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Rahspdoy View Post
    And while your single-mindedly focused on the oh-so-meaningful DPS spam of a healer that is the 1 and only thing you like about the Astro change because the one and only buff you 'want' is the one and only buff they now have, You completely ignored that when asked what could compete with 2 charges of Essential Dignity, i replied with the truth that WHMs get 3... or is it 4? uses of a spell with almost 300 more potency with Afflatus Solas. (unless you plan to ONLY use Essential Dignity when your tank is down to 5hp which is likely what it'd take for it to reach the 700 potency of AS)

    And whats not to like about being able to spam Cure 2 and/or Cure 3 freely, for 0 mana-cost 5 times while granting Confession to everyone if you use Cure 3 instead of Cure 2? If an Astro tried using their best heals 5 times in a row they'd be starved for mana.

    Continue to try to defend the fact that the one and only reason you 'like' the Astro change is because you want the Direct Damage buff it has. Nothing else. The Damage buff. A buff you can get with a food item that last 60 full minutes and persists beyond deaths.
    3 GCD heals to charge a 900 potency attack. Those same three GCDs could be spent on Glare for a total of 900 potency, you then spend an extra GCD to cast Misery. So 900 potency out of 4 GCDs, or 1200 out of 4 Glares.

    Astros best heals aren't on the GCD, why is it so hard for you to understand? There are very few, if any cases to ever warrant spamming Helios/Medica 4 or 5 times in succession that can't be handled with a single Earthly Star/Collective, even the Savage soft enrages don't need that amount of raw GCD healing.

    Regarding Solace, that's basically Tetragrammaton on the GCD, not better than Essential Dignity at all, lol.
    (0)

  2. #2
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by CorbinDallas View Post
    3 GCD heals to charge a 900 potency attack. Those same three GCDs could be spent on Glare for a total of 900 potency, you then spend an extra GCD to cast Misery. So 900 potency out of 4 GCDs, or 1200 out of 4 Glares.

    Glare
    Direct Damage Spell
    Cast: 2.44
    Recast: 2.44
    Potency: 300

    Afflatus Misery
    Targeted AOE Damage
    Cast: Instant
    Recast: 2.44
    Potency: 900 for first, 10% less for second, -10% for each till the 5th.


    I thought your argument was about which had better/more useful heals, yet now your focused "again" purely on the DPS.

    You dont want to cast GCD heals because it interfears with your use of Glare to add to your precious DPS. So your hobbling Yourself in the healing department because all you care about is DPS.

    And you'd rather have that extra DPS from Misery as an off-global cooldown again, purely so you can bump up more DPS without having to choose between casting a heal or casting the DPS.

    Again, the only reason you 'like' the changes to Astro is because it lest you do more DPS without having to choose between anything else OR dps.

    every single card + the 3-minute buff = Balance, Damage. No choice.. ONLY choice is Damage.

    Heals being seperated from that buff = More DPS. Their DPS skills being seperated from healing = More DPS.

    DPS. DPS. DPS. DPS.

    Thast the entire reason why Astro got gutted, because the meta-players ONLY cared about DPS.


    Quote Originally Posted by Alfric View Post
    I haven’t seen anyone mention this so I’m sorry if they did! What about having three cards be debuffs and three be party buffs. Like maybe Balance is a slashing debuff to target, arrow is a slow to the target(like cast times?), and Arrow is.. increased rate at which the target takes critical hits? Not that those have to be the exact effects, but does this sound like a good idea?

    I’m not veteran but it’s just a thought ^^’
    There's quite a few alternatives posted by people in the Forums to having Balance being the one and only card. And most of them still leave the AOE ability as the 'new balance' (including my own idea)

    My personal one is here: Rather than turn everything into Balance

    There's a few others scattered around in the Healer Roles forum.

    *had to put my reply to you up here due to stupid forum posting limit *
    (2)
    Last edited by Rahspdoy; 06-05-2019 at 07:36 AM.

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  3. #3
    Player
    Alfric's Avatar
    Join Date
    Nov 2018
    Posts
    36
    Character
    Alfric M'alafic
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    There's quite a few alternatives posted by people in the Forums to having Balance being the one and only card. And most of them still leave the AOE ability as the 'new balance' (including my own idea)

    My personal one is here: Rather than turn everything into Balance

    There's a few others scattered around in the Healer Roles forum.

    *had to put my reply to you up here due to stupid forum posting limit *[/QUOTE]

    No worries. I’m still trying to figure out the forums! Lol haven’t been posting long. Thanks for the link! I will check it out when I’m home
    (2)
    Hi everyone ^^’