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  1. #11
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by CorbinDallas View Post
    Cards aren't the only thing setting them apart from WHM, and to think so is foolish.

    What sets it apart right now is the incredible off global toolkit combined with the 1.5s Malefic cast time, allowing it to heal and DPS within the same GCD with little to no drawbacks. The cards are just the icing on the cake at that point. If cards didn't exist AST would still outperform WHM thanks to the sheer versatility provided by their kit.
    the global cooldown on malefic is the same as every skill. How do you know it has a shorter cast time and not know that?
    WHM has pretty much everything AST has ogc in shadowbringers and then some and the lilies give them what is basically extra swiftcast+0MP versions of their spells every 30s on top of that

    Cards is the only thing setting ast apart atm and they are the epitome of tedium in the currently proposed version
    (1)

  2. #12
    Player
    Roy_M's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Roy Masters
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    For me it would be: FIRST PLZ! give Royal/Spread, TD and Celestial Opossition EXTENDO xD
    Balance: 10% Damage Dealt
    Ewer: Mp Regen
    Spear: Crit
    Spire: Direct Hit
    Bole: Def 20%
    Arrow: Reduce casting/autoattack/skills

    Lady and Lord could be what they want for 8% for ranged/melee.
    Divination trait: time reduction everytime you use a card as for AoE attack potency of 3-4% but with the warranty to have it.
    (0)

  3. #13
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Roy_M View Post
    For me it would be: FIRST PLZ! give Royal/Spread, TD and Celestial Opossition EXTENDO xD
    Balance: 10% Damage Dealt
    Ewer: Mp Regen
    Spear: Crit
    Spire: Direct Hit
    Bole: Def 20%
    Arrow: Reduce casting/autoattack/skills

    Lady and Lord could be what they want for 8% for ranged/melee.
    Divination trait: time reduction everytime you use a card as for AoE attack potency of 3-4% but with the warranty to have it.
    Keeping Balance, or 'any' card with a direct damage increase just keeps us in the same "fishing for balance" boat that led to the train-wreck that is 5.0 astro. :T

    Im all for keeping the 3-minute cooldown as being a +direct damage AOE effect (gives us something to work towards while healing). But that type of buff needs to stay away from the individual cards.
    (0)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  4. #14
    Player
    Roy_M's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Roy Masters
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Rahspdoy View Post
    Keeping Balance, or 'any' card with a direct damage increase just keeps us in the same "fishing for balance" boat that led to the train-wreck that is 5.0 astro. :T

    Im all for keeping the 3-minute cooldown as being a +direct damage AOE effect (gives us something to work towards while healing). But that type of buff needs to stay away from the individual cards.
    Well Direct Hit, Crit, Damage Dealt aren't not the same tbh and depends on the job. If you get bole, arrow, ewer and don't want to use it then use Lady/Lord for teh ranged/melee. But Divination trait would great (maybe to much) xD they could lower our overall dps if they want to but I really hope they give the royal/spread, TD and CO Extendo at least but just dreaming let's see how it turns out on the last live pre Shb(next week).
    (3)

  5. #15
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Roy_M View Post
    Well Direct Hit, Crit, Damage Dealt aren't not the same tbh and depends on the job. If you get bole, arrow, ewer and don't want to use it then use Lady/Lord for teh ranged/melee. But Divination trait would great (maybe to much) xD they could lower our overall dps if they want to but I really hope they give the royal/spread, TD and CO Extendo at least but just dreaming let's see how it turns out on the last live pre Shb(next week).
    Yea, wasnt saying 'all' of your idea was bad. 'only' the direct +Damage part Any card with pure +damage on it will just leave us right back where we currently are.
    (0)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  6. #16
    Player
    Roy_M's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Roy Masters
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    I don't know tbh I see Spear do better on brd than balance, same with arrow for mage, there are roles that work better with speed/dhit/crit than others. But my point was mostly to keep RRoad+Spread+TD+CO as they are, while making lady and lord like they wanted +8% att buff for rng and melee. While Divination a warranty AoE dmg buff (4% let's say) every 2-3 mins but a lower cooldown as you use cards.
    (2)

  7. #17
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Balance - Direct hit increase
    Bole - Physical resistance increase
    Arrow - Reduces spell/skill/auto times
    Spear - Crit hit increase
    Ewer - MP regen
    Spire - Magic resistance increase

    Lord - Damage increase
    Lady - Damage resistance increase

    Balance is obvious as atm the reason why the dev's see AST as a problem is the balance fishing well now it is kinda like Sprea but still different. Why Bole is oh physical defence and Spire is magic defence is well Bole is the world tree obviously the buff hardens the targets skin, Spire is a great tower that is constantly being attack by Ralgr and his levin bolts so magic made sense to me. I hate how Lady is the same as Lord since IMO Lady should be a protector so a flat def buff works.
    (1)
    Last edited by AvenoMatt; 06-04-2019 at 11:04 AM.

  8. #18
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Greywolfamakir View Post
    OP...no please, no.

    We don't need more inconsistency on AST. New AST cards design is way better than HW/SB design, so please, don't break it.
    AST was only inconsistent if you were desperate for balance.
    (4)

  9. #19
    Player
    Roy_M's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Roy Masters
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Seoulstar View Post
    AST was only inconsistent if you were desperate for balance.
    I think what she meant is that we will need to worry about seals while the RNG of the Ast is ok as long you manage it except spire but other than that if they allow spire to be direct hit should fix the problem. Just hoping they give RRoad and Spread + CO(EXTENDO) back.
    (0)

  10. #20
    Player
    Capulse's Avatar
    Join Date
    Jun 2019
    Posts
    2
    Character
    Cayleen Aubrenard
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    The current Shadowbringers cards are ok but boring.

    The whole thing i wanted to project in my original post was that AST could have card options that allow them to plan or prepare for future actions.
    I know that people want to push the most dps, which is why the entire card system can be ignored even in current shadowbringer design. Because you can always push minor arcana for a damage boost. Edit: If we want max dps and already have seals all cards would be pushed to minor arcana, as the current tooltips stands it gives higher %damage

    So i felt this bypasses the fishing for dps cards because they could all be dps cards, but you could also add to the spread for a tank buster or to give yourself a healing or mana boost in the future.

    Glad to see people care to talk about the subject.
    I plan on playing AST as my main, despite current opinions on balance. Cant wait to play it and have a gameplay experience to help develop my thoughts on AST and the other healers.
    (0)
    Last edited by Capulse; 06-04-2019 at 11:28 AM.

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