The ability to increase the DPS of others needs to go away completely. For everyone. I will continue to shun any and all suggestions otherwise. I was taken a back when I learned how many ASTs were upset by the changes, and honestly was unaware that they enjoyed going through the multiple layers of RNG and the different effects of the cards. I thought y'all were just about the balance. It is ironic that damn card is what 'evolved' the card system to what it will be in 5.0.

In terms of AST cards, I feel that all six should continue to have different effects, but none of those effects are a DPS increase. Cards can be all kinds of different beneficial effects, but need to be useful in just about any given situation. They still grant seals, and Divination is a high potency AoE offensive skill, and the damage is based off of those. The highest damage coming from having 3 of one type, or 3 different seals. Royal Road and Spread are still around. Seals are granted by RR or Play, and Spread takes that card out of the deck so you cannot get it again until you use it or put it back in the deck.

Some possible card effects I thought of are (all are ogcd):
Def^
MDef^
Damage reduction^
Increase MP regen
MP restore
ST heal
Haste (for AST only even with RR AoE buff)
ST damage
ST damage+blind (lower potency)
ST damage+stun (lower potency)