Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 51
  1. #1
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90

    Needed RDM tweeks after Media Tour

    After seeing all the info from the Media tour, there's a couple of changes that Red Mage NEEDED that haven't happened.

    1) Vercure and Verraise need to be usable below level 50, ideally below level 30. SMN should not be better at RDM's main utility than RDM is. Easiest solution: Swap Vercure with Corp-a-corp, and swap Verraise with Displacement; that'll give you both abilities at comparable levels to when SMN gets physic and Resurrection. You don't need the ability to dash in and do a melee combo before you even have your melee combo to do.

    2)Embolden needs to effect all damage, physical AND magic.


    Other than those things, I'm happy with how the AoE is looking, I'm... okay with the new 'Engagement' ability. It's just those two things.
    (5)

  2. #2
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I'm not sure why they didn't remove Displacement and just straight up replace it with Engagement.
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Burningskull View Post
    I'm not sure why they didn't remove Displacement and just straight up replace it with Engagement.
    Because movement skills are more fun.
    (6)

  4. #4
    Player
    BiffWellington's Avatar
    Join Date
    Nov 2018
    Posts
    231
    Character
    Peony Jones
    World
    Marilith
    Main Class
    Dancer Lv 86
    Quote Originally Posted by Burningskull View Post
    I'm not sure why they didn't remove Displacement and just straight up replace it with Engagement.
    Once I'm done with my enchanted melee combo, I don't want to hang around in the boss's melee range. I like being able to jump right back out and get an extra hit in while I'm at it.
    (6)
    She's got a chicken to ri-ide, she's got a chicken to ri-i-ide...
    She's got a chicken to ride, this game's from Square!

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Burningskull View Post
    I'm not sure why they didn't remove Displacement and just straight up replace it with Engagement.
    Displacement can stay, but the damage on it should have been moved elsewhere a long time ago. Engagement is a poor addition that only exists to try and "fix" the issue of certain maps making Displacement unusable. While most Jobs are getting new tiers of spells and skills with higher potency (Broil IIIs, High Jumps, etc.), we're getting a skill that ideally we should never use, since (at least in the media tour build) it's a downgrade on Displacement...

    Honestly, Engagement is the thing I most want to see adjusted before 5.0, what I saw of it in the media tour build is unacceptable IMO.
    (12)

  6. #6
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Valavaern View Post
    snip.
    1) Being able to navigate the battle with Corps and Displacement is more important than utility you don't always need. RDM's utility comes at later levels which is when it actually matters to have them.

    2) On the fence about this, I mean I think it's fine generally (although it seems the duration was reduced for ShB), but it's still kinda adiquate plus Manafication got that Magic buff too so RDM is benefiting quite a bit.
    (2)

  7. #7
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I was just saying since the reason they added Engagement was because people were dying using Displacement that you don't really need 2 skills that do the same thing. Especially one at a lower potency. If they could shorten the range on Displacement you wouldn't need the skill Engagement but that might mean they would need to reanimate Displacement.
    (0)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kurando View Post
    RDM's utility comes at later levels which is when it actually matters to have them.
    Basic utility should come as early as possible, IMHO.

    Something like Reprise is clearly intended to be our version of Scathe, for example. Something you can use on the run when mechanics don't let you cast; That's as useful at Lv50 and it is at Lv76. The fact we don't have that sooner is a real shame, especially when you can see mechanics like Construct 8s as the clear inspiration for giving Red Mage such a skill, yet we still wont have it for that content...
    (5)

  9. #9
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nalien View Post
    Displacement can stay, but the damage on it should have been moved elsewhere a long time ago. Engagement is a poor addition that only exists to try and "fix" the issue of certain maps making Displacement unusable. While most Jobs are getting new tiers of spells and skills with higher potency (Broil IIIs, High Jumps, etc.), we're getting a skill that ideally we should never use, since (at least in the media tour build) it's a downgrade on Displacement...
    In truth, I agree completely; When Stormblood came out, DRG and BRD had the damage taken OUT of their jump-back abilities, so they were purely for movement... at the same time they gave RDM a HUGE jump-back with damage. The ideal solution would be to move Displacement's damage over to Corp-a-corp, and have Displacement just be pure movement. That would solve the whole problem without needing a third ability like Engagement.

    If they want to keep Displacement as it is, then Engagement should have the same potency; they it's reasonable choice of whether to re-position, or remain in the crowded melee space.
    (4)

  10. #10
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kurando View Post
    1) Being able to navigate the battle with Corps and Displacement is more important than utility you don't always need. RDM's utility comes at later levels which is when it actually matters to have them.

    2) On the fence about this, I mean I think it's fine generally (although it seems the duration was reduced for ShB), but it's still kinda adiquate plus Manafication got that Magic buff too so RDM is benefiting quite a bit.
    1) I completely disagree. Dual Cast allows for plenty of movement, and that utility is the CORE of what makes Red Mage a Red Mage.

    2)Let's math it out: Trick attack is 10% for 10 seconds, multiplying that out gives us 100 percent-seconds to everyone every 60 seconds. Embolden is 10% dimishing every 4 seconds for a total length of 20 seconds, which gives us 120 percent-seconds for just the melee (and the RDM) every 120 seconds.

    Embolden needs to affect all damage types, and realistically should have it's cooldown shortened to 60 or 90 seconds.
    (3)

Page 1 of 6 1 2 3 ... LastLast