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  1. #11
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valavaern View Post
    If they want to keep Displacement as it is, then Engagement should have the same potency; they it's reasonable choice of whether to re-position, or remain in the crowded melee space.
    Something that a lot of people are missing is that Engagement is the same potency as Displacement. But as soon as you get it, Displacement's potency increases by 50.

    We're not being punished for using Engagement to stay in place. We're getting rewarded for using Displacement to risk movement. This isn't just a point of view; it's literally what the skill acquisition is telling us.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  2. #12
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rongway View Post
    Something that a lot of people are missing is that Engagement is the same potency as Displacement. But as soon as you get it, Displacement's potency increases by 50.
    No, we see that. You seem to be missing that the second sentence overrides the first. They're not the same potency. Displacement is 50 higher.

    We're not being punished for using Engagement to stay in place. We're getting rewarded for using Displacement to risk movement. This isn't just a point of view; it's literally what the skill acquisition is telling us.
    We're ABSOLUTELY being punished for using Engagement to stay in place. The fact that SE has removed damage from other jump-back moves shows that they've already realized that that's not a good system. Disengage abilities should be used for mechanics, NOT as part of a DPS rotation. It's really not a good feeling when SE likes to play with DPS checks in tiny arenas.
    (0)

  3. #13
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valavaern View Post
    No, we see that. You seem to be missing that the second sentence overrides the first. They're not the same potency. Displacement is 50 higher.


    We're ABSOLUTELY being punished for using Engagement to stay in place. The fact that SE has removed damage from other jump-back moves shows that they've already realized that that's not a good system. Disengage abilities should be used for mechanics, NOT as part of a DPS rotation. It's really not a good feeling when SE likes to play with DPS checks in tiny arenas.
    All of this is still an improvement over how it is now where RDM loses 130 potency for not taking the risk.

    This lets you keep the skill on CD, presumably with a lower animation lock for easier weaving. The way the skills interact right now imo is fine; there's nothing wrong with rewarding extra potency for taking a big risk like displacement.
    (2)

  4. #14
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valavaern View Post
    We're ABSOLUTELY being punished for using Engagement to stay in place.
    Prior to learning Engagement, Displacement is 150 potency. On a smaller arena, you cannot Displace at all. On a larger arena, you can Displace for 150 potency.

    After learning Engagement, Engagement is 150 potency and Displacement is increased to 200 potency. On a smaller arena, you can Engage for 150 potency. On a larger arena, you can Displace for 200 potency.

    The idea that Engagement's potency is a punishment is flawed. It results strictly in improvements. In one subset of scenarios, the potency goes up by 150. In the complementary subset of scenarios, the potency goes up by 50. There is no subset of scenarios where the potency goes down.
    (3)
    Last edited by Rongway; 06-03-2019 at 09:59 AM.
    Error 3102 Club, Order of the 52nd Hour

  5. #15
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rongway View Post
    Prior to learning Engagement, Displacement is 150 potency. On a smaller arena, you cannot Displace at all. On a larger arena, you can Displace for 150 potency.

    After learning Engagement, Engagement is 150 potency and Displacement is increased to 200 potency. On a smaller arena, you can Engage for 150 potency. On a larger arena, you can Displace for 200 potency.

    The idea that Engagement's potency is a punishment is flawed. It results strictly in improvements. In one subset of scenarios, the potency goes up by 150. In the complementary subset of scenarios, the potency goes up by 50. There is no subset of scenarios where the potency goes down.
    I understand that's what the intent is, my argument is that it's a bad intent. Forcing a huge movement like that to maximize DPS doesn't feel good. If it was a good idea, Repelling Shot would still do damage.
    (1)

  6. #16
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Valavaern View Post
    In truth, I agree completely; When Stormblood came out, DRG and BRD had the damage taken OUT of their jump-back abilities, so they were purely for movement... at the same time they gave RDM a HUGE jump-back with damage. The ideal solution would be to move Displacement's damage over to Corp-a-corp, and have Displacement just be pure movement. That would solve the whole problem without needing a third ability like Engagement.

    If they want to keep Displacement as it is, then Engagement should have the same potency; they it's reasonable choice of whether to re-position, or remain in the crowded melee space.
    Minor correction: Dragoon's Elusive Jump never did damage, it was purely a back-step/aggro dump move.
    (7)

  7. #17
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I can see the need desire for vercure/verraise at an early level, but it is what it is in that case. I think they're at an okay place, since the job was intended to be running content higher than level 50.


    Any adjustments to Embolden would affect our personal dps and the potencies would have to be adjusted. I would like for it to affect all dps, but we would need those potency changes.


    Like a parrot, the only thing I want on RDM is to keep Apoc and erase. If they consider erase too weak to keep just buff it to 300~400 potency and able to be used on self to mirror Second Wind [all other jobs have unique defensive/healing utility, namely for their own survival, at no real dps cost on top of the role action second wind.]
    (2)
    Last edited by Zyneste; 06-03-2019 at 03:41 PM.

  8. #18
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90
    Yes! 100% Yes! Yes! Yes! I agree with this!
    (1)
    “Courage is the magic that turns dreams into a reality”

  9. #19
    Player
    MagicalChicken's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    3
    Character
    Texas Chainsaw
    World
    Zurvan
    Main Class
    Red Mage Lv 90
    Just buff Engagement to 200 potency, remove damage from Displacement but still keep it because sometimes it's a great tool to use when you need to go to an assigned spot immediately. They already did this for Repelling Shot for BRD, it's not entirely impossible that we will see this change in the future. Also, they seriously have to rename the new AoEs to Verthunder II / Veraero II. What were they thinking naming them the same? lol
    (1)
    Last edited by MagicalChicken; 06-03-2019 at 07:20 PM.

  10. #20
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i was pretty hopeful about RDM in Shb but didn't seem to get much at all
    Aoe combo
    Ver-foul
    ver-scathe
    Displacement band-aid
    (1)

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