Quote Originally Posted by Archwizard View Post
I'm on the fence about Verraise. I won't say it necessarily "needs" to be reduced but I have no counterargument for reducing it, other than that it exists purely as group utility,
Verrraise really does need to come before 50 because, again, SMN shouldn't be better at RDM's job than RDM.

In either case, however, I disagree with increasing the level of Corps-a-corps and Displacement, since our use of melee skills makes mobility paramount.
I've no problem with Corp and Displacement staying below 50 too, but doing the hot-swap seemed the best way to balance out skill gains. For 50 and bellow content, I think moving with dualcast provides... reasonable movement.

Something that would affect balance, however, is that Impact and Moulinet need more adjustments; Moulinet provides less damage per hit than Impact (making it rather disappointing to build up to, and more of a chore to use to dump Mana), while Impact provides less Mana per cast than either of the AoEs that precede it.
A very simple fix: Just trade the potencies of Moulinet and Impact, and have Impact scale its Mana provision with the number of targets hit (say, 2/2 per target instead of a static 3/3, with a cap if need be). In the latter case, this would prevent Impact from being gamed in single-target like Enhanced Scatter has occasionally been, while any potency-loss in the former would be counteracted by the slight speed increase of the latter.
Moulinet's Potency is lower, but it also has a faster recast, so it's more potency/sec (in theory). I think a huge QoL change for Moulinet would be to make it a 10-yalm 360 instead of a 15-yalm cone. This would let you much more fluildly dash in and use Moulinet on the same target in the middle of the group you've been targeting with AoE spells.

The mana gains could use a little buff, no lie. I'd say, make it 10 mana for the elemental starters, and 5/5 for Impact. That'll keep mana gains roughly equal between single target and AoE. With that, I'd be okay if they bumped Moulinet up to 25 mana.

I think what RDM REALLY could have used is a 'finisher' to do after your Moulinets...
Like, using Moulinet gives you a stacking buff that lasts for 5 seconds, which let you cast... let's say VerComet. And Vercomet's potency is based on how many stacks you had~

  • Remove the damage from Displacement and Corps-a-corps, and fold it into other damage sources (ie melee combo)
    [...]
  • Remove Engagement completely and replace it with a personal mitigation skill
Just moving all of Displacement's damage to Corps-a-corps would work fine. All of the other gap-closers do damage, so it'd fit.

I'd personally like to see Engagement be removed in favor of something like VerShell/VerReflect for party mitigation, or possibly even VerEsuna.