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  1. #31
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    That's more on their skill dispersement than on the skill itself. The Red Mage kit as we have it in Stormblood is really good; it's an intuitive gameplay style with a comparatively low floor and a bit of a deceptive ceiling. It presents itself well and does basically everything it needs...except for just a few flaws. This is why when they released the job changes, Red Mage was on the list of jobs seeing relatively little change, just some filling out of its kit. So I agree, their dispersement of skills could use some work, but that's for all jobs across all expansions so far.

    Reprise being a niche skill for RDM? RDM in Stormblood is the only caster without on demand instant casts (ironically). Black Mage has Firestarter, Thundercloud, and Triplecast (not counting their actual scathe, because it's enough of a potency loss on its own you might as well clip if you're that desperate). Summoner has Ruin 2--full stop. It's 20 potency less and used for most of their weaving outside of DWT anyway. If Red Mage needs to move--right now, Swift is down and no time for even slidecast--it's got nothing. It drops one cast, and because of the nature of Dualcast, it dropping one cast means it has to drop two casts. E. Reprise is a much needed quality of life in my opinion for Red Mage--not to mention that, due to its low costs, if one wanted to use it to trim their mana to force match with the 60s Trick Bursts, they could probably get away with it. As potencies stand right now, Enchanted Reprise gives roughly 136.4 potency per second and Verstone>Veraero gives 132.9 potency per second, so it's not even an immediate loss the moment-to-moment potency per second.
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    Last edited by SaberMaxwell; 06-04-2019 at 12:29 PM.