Quote Originally Posted by Valavaern View Post
Noone's arguing that this is isn't an improvement on what we have currently. We're arguing that a BETTER solution is to remove the damage element from Displacement entirely, because this exact issue already came up with BRD and Repelling Shot.
Meanwhile I'm arguing that, in a job with a relatively simple rotation, letting them have a risk vs reward attack that mandates some battlefield awareness isn't a bad thing. In that vein, I feel that Engagement is the best compromise: you can keep the attack on cooldown, you don't lose as much for not taking the risk, but there's enough to still be rewarded for taking that risk.