i was pretty hopeful about RDM in Shb but didn't seem to get much at all
Aoe combo
Ver-foul
ver-scathe
Displacement band-aid



i was pretty hopeful about RDM in Shb but didn't seem to get much at all
Aoe combo
Ver-foul
ver-scathe
Displacement band-aid



Thats literally all that could be done to improve rdm before it gets seriously out of balance, in any direction, the fact that engagement got added as a new "skill" but shares the same cd timer with displacement, means basically, a new skill that really isnt anything new at all. I'm actually relieved that rdm wasnt gutted and put under the surgery table to donate their organs to the other dps


To donate what though?Thats literally all that could be done to improve rdm before it gets seriously out of balance, in any direction, the fact that engagement got added as a new "skill" but shares the same cd timer with displacement, means basically, a new skill that really isnt anything new at all. I'm actually relieved that rdm wasnt gutted and put under the surgery table to donate their organs to the other dps
I mean, raising can be handled by two healers and a SMN, chain raising is not so much of an advantage in a party (except for the first runs to push a bit further in a fight).
SMN has better support.
SMN and BLM have better DPS.
There's not much left.
Embolden has been pointed as an awkward buff since the beginning : it has not changed.
People felt uncomfortable backfliping : you will still lose potency if you don't.
People wanted either more DPS or more support : nope, here; have a ranged Weapon skill you'll scarcely use.
RDM is a fun job to play, and it will do as well as others in 90% of ShB content, but raiding seems to be a bit more difficult to reach when all the other jobs bring more than RDM.


Displacement was a really nice skill in Seiryu EX provided you liked swimming.

Pretty much this right here. I had four main things I wanted from RDM in Shadowbringer:To donate what though?
I mean, raising can be handled by two healers and a SMN, chain raising is not so much of an advantage in a party (except for the first runs to push a bit further in a fight).
SMN has better support.
SMN and BLM have better DPS.
There's not much left.
Embolden has been pointed as an awkward buff since the beginning : it has not changed.
People felt uncomfortable backfliping : you will still lose potency if you don't.
People wanted either more DPS or more support : nope, here; have a ranged Weapon skill you'll scarcely use.
RDM is a fun job to play, and it will do as well as others in 90% of ShB content, but raiding seems to be a bit more difficult to reach when all the other jobs bring more than RDM.
- Verrraise and Vercure before level 50
- Better AoE Damage
- Embolden affecting all damage for everyone
- Displacement removed from damage rotation
So far, we've gotten better AoE, and a bandaid for the Displacement problem. 1.5/4 doesn't feel the best.
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