Quote Originally Posted by Valavaern View Post
No, we see that. You seem to be missing that the second sentence overrides the first. They're not the same potency. Displacement is 50 higher.


We're ABSOLUTELY being punished for using Engagement to stay in place. The fact that SE has removed damage from other jump-back moves shows that they've already realized that that's not a good system. Disengage abilities should be used for mechanics, NOT as part of a DPS rotation. It's really not a good feeling when SE likes to play with DPS checks in tiny arenas.
All of this is still an improvement over how it is now where RDM loses 130 potency for not taking the risk.

This lets you keep the skill on CD, presumably with a lower animation lock for easier weaving. The way the skills interact right now imo is fine; there's nothing wrong with rewarding extra potency for taking a big risk like displacement.