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  1. #1
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valavaern View Post
    snip.
    1) Being able to navigate the battle with Corps and Displacement is more important than utility you don't always need. RDM's utility comes at later levels which is when it actually matters to have them.

    2) On the fence about this, I mean I think it's fine generally (although it seems the duration was reduced for ShB), but it's still kinda adiquate plus Manafication got that Magic buff too so RDM is benefiting quite a bit.
    (2)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kurando View Post
    RDM's utility comes at later levels which is when it actually matters to have them.
    Basic utility should come as early as possible, IMHO.

    Something like Reprise is clearly intended to be our version of Scathe, for example. Something you can use on the run when mechanics don't let you cast; That's as useful at Lv50 and it is at Lv76. The fact we don't have that sooner is a real shame, especially when you can see mechanics like Construct 8s as the clear inspiration for giving Red Mage such a skill, yet we still wont have it for that content...
    (5)

  3. #3
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kurando View Post
    1) Being able to navigate the battle with Corps and Displacement is more important than utility you don't always need. RDM's utility comes at later levels which is when it actually matters to have them.

    2) On the fence about this, I mean I think it's fine generally (although it seems the duration was reduced for ShB), but it's still kinda adiquate plus Manafication got that Magic buff too so RDM is benefiting quite a bit.
    1) I completely disagree. Dual Cast allows for plenty of movement, and that utility is the CORE of what makes Red Mage a Red Mage.

    2)Let's math it out: Trick attack is 10% for 10 seconds, multiplying that out gives us 100 percent-seconds to everyone every 60 seconds. Embolden is 10% dimishing every 4 seconds for a total length of 20 seconds, which gives us 120 percent-seconds for just the melee (and the RDM) every 120 seconds.

    Embolden needs to affect all damage types, and realistically should have it's cooldown shortened to 60 or 90 seconds.
    (3)

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    This change is welcome. There were many fights in Savage where using Displacement would get you killed.

    Suzaku during 2nd phase
    O9 during Blaze
    O11 during Level Checker

    Just to name a few.
    (1)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Jonnycbad View Post
    This change is welcome. There were many fights in Savage where using Displacement would get you killed.

    Suzaku during 2nd phase
    O9 during Blaze
    O11 during Level Checker

    Just to name a few.
    I mean, they'll still get you killed because Engagement is locked behind Lv72... Any Shadowbringers fights where we have that problem? Well you're still losing 50 potency for no real reason... They insist on giving Displacement damage, despite the sound logic that saw the removal of damage from skills like Repelling Shot, and they're likely still going to design arenas like this, in which case Red Mage continues to be punished purely because of arena design. It's not as big a punishment as it is currently, but it's still there... And for what reason? Why should we lose 50 potency off an oGCD purely because of how the arena is designed while other Jobs rightfully had damage taken off such skills precisely to avoid such situations?
    (1)