I'm not sure why they didn't remove Displacement and just straight up replace it with Engagement.


I'm not sure why they didn't remove Displacement and just straight up replace it with Engagement.
IMO movement skills are more fun when you can use them when it's time to move. As soon as you put potency on them, it becomes optimal to use them on cooldown for damage and then they're probably not up when you want to use them for movement.
Once I'm done with my enchanted melee combo, I don't want to hang around in the boss's melee range. I like being able to jump right back out and get an extra hit in while I'm at it.
She's got a chicken to ri-ide, she's got a chicken to ri-i-ide...
She's got a chicken to ride, this game's from Square!
Displacement can stay, but the damage on it should have been moved elsewhere a long time ago. Engagement is a poor addition that only exists to try and "fix" the issue of certain maps making Displacement unusable. While most Jobs are getting new tiers of spells and skills with higher potency (Broil IIIs, High Jumps, etc.), we're getting a skill that ideally we should never use, since (at least in the media tour build) it's a downgrade on Displacement...
Honestly, Engagement is the thing I most want to see adjusted before 5.0, what I saw of it in the media tour build is unacceptable IMO.

In truth, I agree completely; When Stormblood came out, DRG and BRD had the damage taken OUT of their jump-back abilities, so they were purely for movement... at the same time they gave RDM a HUGE jump-back with damage. The ideal solution would be to move Displacement's damage over to Corp-a-corp, and have Displacement just be pure movement. That would solve the whole problem without needing a third ability like Engagement.Displacement can stay, but the damage on it should have been moved elsewhere a long time ago. Engagement is a poor addition that only exists to try and "fix" the issue of certain maps making Displacement unusable. While most Jobs are getting new tiers of spells and skills with higher potency (Broil IIIs, High Jumps, etc.), we're getting a skill that ideally we should never use, since (at least in the media tour build) it's a downgrade on Displacement...
If they want to keep Displacement as it is, then Engagement should have the same potency; they it's reasonable choice of whether to re-position, or remain in the crowded melee space.





Something that a lot of people are missing is that Engagement is the same potency as Displacement. But as soon as you get it, Displacement's potency increases by 50.
We're not being punished for using Engagement to stay in place. We're getting rewarded for using Displacement to risk movement. This isn't just a point of view; it's literally what the skill acquisition is telling us.
Error 3102 Club, Order of the 52nd Hour

No, we see that. You seem to be missing that the second sentence overrides the first. They're not the same potency. Displacement is 50 higher.
We're ABSOLUTELY being punished for using Engagement to stay in place. The fact that SE has removed damage from other jump-back moves shows that they've already realized that that's not a good system. Disengage abilities should be used for mechanics, NOT as part of a DPS rotation. It's really not a good feeling when SE likes to play with DPS checks in tiny arenas.We're not being punished for using Engagement to stay in place. We're getting rewarded for using Displacement to risk movement. This isn't just a point of view; it's literally what the skill acquisition is telling us.




All of this is still an improvement over how it is now where RDM loses 130 potency for not taking the risk.No, we see that. You seem to be missing that the second sentence overrides the first. They're not the same potency. Displacement is 50 higher.
We're ABSOLUTELY being punished for using Engagement to stay in place. The fact that SE has removed damage from other jump-back moves shows that they've already realized that that's not a good system. Disengage abilities should be used for mechanics, NOT as part of a DPS rotation. It's really not a good feeling when SE likes to play with DPS checks in tiny arenas.
This lets you keep the skill on CD, presumably with a lower animation lock for easier weaving. The way the skills interact right now imo is fine; there's nothing wrong with rewarding extra potency for taking a big risk like displacement.





Prior to learning Engagement, Displacement is 150 potency. On a smaller arena, you cannot Displace at all. On a larger arena, you can Displace for 150 potency.
After learning Engagement, Engagement is 150 potency and Displacement is increased to 200 potency. On a smaller arena, you can Engage for 150 potency. On a larger arena, you can Displace for 200 potency.
The idea that Engagement's potency is a punishment is flawed. It results strictly in improvements. In one subset of scenarios, the potency goes up by 150. In the complementary subset of scenarios, the potency goes up by 50. There is no subset of scenarios where the potency goes down.
Last edited by Rongway; 06-03-2019 at 09:59 AM.
Error 3102 Club, Order of the 52nd Hour
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