At least one video (Larryzaur) has the Faerie Skills on the hotbar even though it says it can't, so I am assuming we are good. If it's like Sic Eos, they messed up the faeries hard. I am guessing it's like SMN's pet actions due to Seraph, though.I do have a question. I'm sort of confused on how the new fairy actions are going to work. In any of the videos that show the skills tool tips, the fairy actions all/mostly say "cannot be assigned to a hot bar."
So, are they just going to operate like how Eos operates currently on Sic - aka blowing Whispering Dawn when no one's taken any damage?
It's probably like Aetherpact/Devotion on SMN currently, where the pet action is listed independently of the skill that commands them to do it. As far as I know, Embrace is automated and every other action is used by the Scholar.I do have a question. I'm sort of confused on how the new fairy actions are going to work. In any of the videos that show the skills tool tips, the fairy actions all/mostly say "cannot be assigned to a hot bar."
So, are they just going to operate like how Eos operates currently on Sic - aka blowing Whispering Dawn when no one's taken any damage?
They gutted the class knowing full well how much we'd hate it. They did it anyway. I don't see anything coming back. They don't care.
I totally agree with you. The fact that you want to keep Aetherflow on cooldown 1) to maximise your stacks, 2) for MP purposes, 3) to build your fairy gauge; it means that you will want to stack dump at some point. As of now, it means throwing a lustrate/indom to top one/everyone even if that heal isn't required. This will generate massive overheal (which could lead into aggro issues, but that remains speculation considering the changes to aggro-generation).Ideally for decent aoe, we need Miasma 2, Bane, and Energy Drain back. We need some sort of way to dump our stacks that isn't Exco/Lustrate/Indom because people don't need to be healed 100% of the time because people don't need to be at 100% of their HP 100% of the time.
TL;DR: The loss of Energy Drain removed the stack dump outlet.
Why do they do this to the healers and especially SCH T_T... I mean seriously, does Yoshida and the devs really want the Healers to be bored all the time? Even if the mobs or w/e hits a bit harder, it just reduces the DPS time to around 30-40%(someone mentioned it on another Thread already) this means that in this time the healers will feel bored and unengaged.Mr. Happy said he noticed when he was with players (not the trust characters who are designed to take less damage) that damage seemed more intense/frequent and health bars were going down faster, so he asked Yoshi P about this during the opportunity for an interview. The relevant segment run from 3:12 to 5:57 in this video: https://www.youtube.com/watch?v=8uFvDXs-rLk&
More or less from what Happy took away from the answer he received, SE wants healing to matter significantly more, but not to the point where healers never get a chance to deal damage in groups or to a point where new players or new healers are overwhelmed.
Plus from this link to a transcript from a different interview (emphasis in bold added):
Why can't SE think about the Healers who played either from ARR, or HW or atleast SB that they feel unengaged and bored? Why do they think about "new players" instead of their playerbase? That is not how designers should work if they cherish their community..but it seems like that they do not cherish their healer playerbase if we look at WHM or the SB start.
All I hope for now is that SE atleast considers what their community likes and wants instead of only talking about "new players"...WoW made a lot of errors with their changes since Cataclysm and SE seems to do the same with their Healers. They need to reconsider and finally let the healer community talk to the healer devs for once.
And btw thanks for posting this! That is really important!
Not a tank but I've also heard that tank sustain/healing using AoE in trash pulls is also nerfed somewhat, which would further give healers more to manage. I would defer to people with tanking experience to verify or expand on this.Mr. Happy said he noticed when he was with players (not the trust characters who are designed to take less damage) that damage seemed more intense/frequent and health bars were going down faster, so he asked Yoshi P about this during the opportunity for an interview. The relevant segment run from 3:12 to 5:57 in this video: https://www.youtube.com/watch?v=8uFvDXs-rLk&
More or less from what Happy took away from the answer he received, SE wants healing to matter significantly more, but not to the point where healers never get a chance to deal damage in groups or to a point where new players or new healers are overwhelmed.
Plus from this link to a transcript from a different interview (emphasis in bold added):
Q: On to the Healers, Scholar seems to have lost a lot of DPSing abilities, we feel like this will be an adjustment where opinions will vary a lot. Can you go into detail on what the thought process was while deciding on changes needed to balance the Healers?
Yoshida: We believe trying to heal as little as possible and DPSing instead isn’t what a Healers role should be, so we adjusted all 3 Healers to be more balanced while keeping their original characteristics alive. Content can be cleared on any of the Healers, but Scholar in particular had a much bigger toolkit for attacking and player feedback on Healers always focused on the ease or difficulty of putting out DPS numbers. This is why we wanted to precisely redefine the role a Healer has while balancing all 3 and then giving them characteristics through their attacks. A big part was that we sorted out the remainders you had as a Scholar from being an Arcanist first. Please try to look at the changes as us trying to balance Scholar as a Healer and not just trying to lower the DPS output of a Scholar.
Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.
If you're on the Aether data center, congratulations! I might be your nextexciting adventurehealer in the Duty Finder. Please look forward to it.
I played for a little bit in 2016/17 but never came close to max level, and am recently back playing now, so I consider myself a newbie. And I'm not at all impressed with these changes (esp. to Scholar) and really agree with the concerns many of the longtime veteran healers are bringing up. So trust me, there's those among us noobs who are equally dumbfounded about these decisions. I certainly don't see the changes as making things "simpler" for us sprouts. I want complexity and intricacy in playstyle - it's what first attracted me to FF14, so these changes are hugely off-putting on paper.
Warriors lost their Steel Cyclone regen and DRK's lost their Abyssal Drain sustain.
So yeah, tank sustain has definitely been nerfed. It wasn't needed in any content, but it was something nice to have.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.