

Do you not think having so many methods to heal opens up encounter damage paradigms?Hence why I purposely said "and only occasionally weaved in a couple oGCDs" because that's how healing currently works. You primarily DPS and weave in a couple oGCDs every once in a while.
You can give healers a thousand different ways to heal. It doesn't mean a thing if they never have to use half of them, which was the whole point.


Unfortunately, there's only so much they can do with that. If they upped outgoing damage significantly enough to really make experienced Healers have to spend most of their time healing, less experienced ones would probably be destroyed. And currently we have basically no evidence that encounter design is changing significantly. It's a huge IF, whereas the changes we have now are knowns.




Considering healers already have too many options at their disposal and nothing changed? No, I don't. I would welcome being wrong but the precedence has long been set and I don't foresee them changing it.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


That's fair. It really all hangs on whether or not SE decides to change damage patterns now.
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