After binge watching videos of the Healer adjustments for the past week I have come to the conclusion that if, and this is a big if, the encounters in SHB push outgoing damage in a way that makes healing necessary and doesn't leave much room for downtime then having the current healing adjustments may be engaging enough for us to have fun. The problem that many healers I've spoken with are having is not so much "OH MY DPS!" (well maybe sch's) but how boring their jobs will be.

AST has only had a dot, a single target spam and an aoe dps spell since inception, so the level grind (which if you haven't leveled an AST the old school way, I recommend it so you can see how mind numbing it is) is something we're used to. The reason most people I know play healer is because it is fun and supportive and always busy. If there is no adjustment to outgoing damage in any given scenario many, if not most, healers dps or do some sort of support actions in the downtime. While it appears that SCH has gotten an insane healing boost and WHM has gotten some nice upgrades to lillies and pdps, they still don't seem to have much to do in the way of non-healing downtime. AST at least has their cards, which with the new system seems like it will keep us busy at least, which is a good sign. I will absolutely miss Time Dilation and the Buff extension for CO, but I'm coming to terms with that.

I am still withholding judgment until I get my hands on the jobs and am hopeful that the changes are for the better, or at least are a step in the right direction. At first I was very disappointed but I am giving the devs the benefit of the doubt and praying that if these changes aren't better that they will listen to the community and adjust things in a positive way. I love this game and I understand that change is hard, especially when you Love the way things are currently.