Quote Originally Posted by EaMett View Post
I feel like your tank analogy is still too nice. It’s basically like tanks having a full toolkit of skills that serve no other purpose than to increase enmity (no dps) and a full kit of mitigation for themselves and party. The combination of which represents at most 20% of their time.
Then are given 1 or 2 dps skills and a single dot and told to be happy and that if they wanted to dps they should go red.
Fair point. My reasoning for my analogy was the 3-4 DPS skills is what we have left. A single target (Broil/Stone/Malefic), a DoT (Biolysis/Dia/Combust), an AoE (Art of War/Holy/Gravity) and WHM/AST get the 4th of an Assize or Earthly Star (which have a cooldown) and I guess the one WHM gets from a black lily (which happens at minimum, every 90 secs). So I was giving the benefit of the doubt in that respect. But effectively feels like you're just spamming the same ability over and over, occassionally adding a DoT and occassionally adding an attack from a cooldown.

So we could strip it for Paladin to:
-Perma tank stance, you get to keep hate without effort (which they're kinda getting anyway - except in this scenario, you can't turn it off, we lost our DPS stance a long time ago).
-Fast Blade for single target
-Total Eclipse for AoE
-Goring Blade for DoT

Everything else you do is your tank defensive cool downs, because surviving and taking damage for everybody else is a tank's role.

I think that'd be about as accurate as I think I can make it, to strip Paladin to what healers get.

I could add Circle Of Scorn to balance with Assize/Earthly Star, but I'm a Scholar.