Yeah I know another thread. But I wanted to make this as a new one instead of burying it in another one under so many pages. (please note I am a SCH main so that is where my expertise lies)
Okay so the big thing is the healers DPS kits have gone to hell. Nerfs like Holy aren't part of the issue since that is streamlining, but lets look at what each healer gets.
WHM
SCH
AST
Okay so Lets look at their DPS first, since that is the biggest issue. To start each Healer gets 1 DoT, 1 Single Target, and 1 AoE spell; WHM: Dia, Glare, Holy, SCH: Biolysis (stupid name), Broil 3, Art of War (another dumb name), AST: Combust 3, Malefic 4, Gravity. Now how do they stack up, well:
Dia is an instant cast 120 potency spell with 600 potency damage over 30 seconds, so 720 potency total. Where as Biolysis is 600 potency over 30 seconds and Combust 3 is 500 potency over 30 seconds both are instant cast. All 3 cost 400MP.
Glare is 300 potency, Broil 3 280 potency, and Malefic 250. All cost 400MP with a cast of 2.5 seconds
Holy is 140 potency, cost 600MP and has a cast time of 2.5 seconds; it also has the additional effect of Stun, but its a point blank spell. Art of war is 150 potency, cost 800MP, and is instant cast, and is also point blank. Gravity is 130 potency, cost 700MP but is a ranged spell.
From the looks of it WHM is winning hands down with the DPS. They have a 720 potency DoT, 300 potency spell, and a 140 potency AoE that, while point blank Stuns the enemy so as to prevent interrupts. SCH I guess is second since they have a 600 potency DoT a 280 potency spell, and an AoE that is 150 potency and instant cast. But its point blank? AST would be last with only a 600 potency DoT, 250 spell, and a 130 AoE, that at least is ranged.
But lets look at their other DPS options:
WHM still has Assize for a 400 potency attack every 45s. They also get the new Blood Lily spell worth 900 potency
AST still has the cards, so that semi counts, they also still have Earthly Star worth 100-150 potency every 60 seconds.
SCH has Ruin 2, 200 instant cast spell...WHAT? I'm not saying it didnt have a use but why didnt this just become a new spell entirely if you wanted to "erase" Arcanist from SCH.
In the Extra department SCH is severely lacking, they have a niche spell that, while stronger, wont see much more use than it has previously.
Okay so what about Heals, the Healers claim to fame, well:
WHM still has their old kit but got 2 new instant heal spells using their lilies, not so bad all things considered. they also got a buff for 20% increased healing, also nice.
SCH still has the weakest first tier heal, but they got a fairy, so okay I guess. They finally got another use for the Fey Gauge in an AoE heal, but why is it given so late, just why; you adjusted a bunch of other skills why not that gauge ones too. They also got the Seraph who has stronger shields and heals, so yay. But why is Dissipation still a thing. Dissipation orders the fairy away, but your heals rely on her, not to mention the 20% boost only effects your 3 Spells, nothing else, your entire kit is the fricken fairy so why is killing her still an option. Sure let me sacrifice 80% of my kit so I can get a 20% bonus in healing, which doesn't even increase Physick to 500 potency. Also why does SCH need more Aetherflow when they dont have a sink anymore, what does SE think Energy Drain was, a fashion statement; could you maybe make Ruin 2 the sink. We also got Recitation to hold onto Aetherflow, but the goal is to use them to gain MP back, was SE asleep from 2.0-4.0?
And AST, not sure what to say, the Cards are boring. People liked the Bole, they liked the Arrow, now its all boring. Neutral Sect is nice, but really that name, what is with SE and all there bad names; why not Dissection, Bisection, Eclipse Sect, like anything would be better. I mean you got it right with Celestial Intersection. I cant say much here, mostly because, besides the cards, nothing really changed, which is good an bad.
Seriously SE what were you thinking. You tried to fix some issues that weren't even there. and why does WHM still have no Raid Utility, is the Blood Lily skill supposed to be that, poor showmanship.
And while I'm at it. WHY DOES PHYSICK STILL SUCK ON SMN!!!!!