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  1. #40
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Big-Isaac View Post
    It's perfectly valid to design a job that has glaring weaknesses as long as its strength are both equally apparent and equally impactful.
    I agree but I think the problem is that the team either has given up on it or it's no longer a priority in lieu of "balance". This game originally started with a sense of "tradeoff". In previous expansions, tanks had to deal with this "trade-off".

    -Do I drop my tank stance to enter OT stance to deal more damage but risk taking more damage and possibly dying?
    -Should I save my defensive cds for a later tank buster or invul it?
    -Can my healers keep me alive if I stay in OT stance during the tankbuster? Should I switch back to tank stance?

    These are some examples of trade-offs and split second decisions that needed to be made but are nearly non existent in the current game. Every tank share the same defensive tool kit so there is no need to plan ahead. Back then 3 min cds like sentinel existed and if you sued it at the wrong time you could be screwed and have to rely on the healers or OT who might not be able to help you. I understand the game has gotten faster but the tanks need to be designed in a team setting and not a solo setting. Tanks used to compensate for each other and the only reason we still need two tanks is because of mechanics. Otherwise why would you bring two tanks that do the exact same thing when you can have an extra dps instead? Note* they already do this in 24 mans.

    Yoshi need to remember that the element of decision making in those split second where you have to run through a series of outcomes and choose the one that's best is an important element of any game regardless of genre. Currently however the only choices made by tanks is whittled down to;

    -invul the tankbuster then shirk to OT
    -Provoke when its your turn to take a tank buster
    -rampart/job cd for in-between tank busters
    -30% mitigation for when you have no invul
    (1)
    Last edited by Marxam; 02-10-2021 at 10:09 AM.