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  1. #1
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SkyEdge1 View Post
    snip
    The class balance in WoW is bananas due to their own philosophy of Merry Go Round, X, Y and Z classes will be good, the rest suck. Unless its a non hybrid class they have to at least balance one specialization to not suck.
    As for the thought of Homogenized roles = Easy balance, yeah sure since you are giving the same core to every class, but at the same time you are generating a bigger issue that is all of then play the same and you are just wearing a cosmetic (Two handed axe, sword, gunblade and so on). So to compensate the lower skill Cap given they use the same schtick, the dev have to develop harder encounters with complex mechanics. Sound good in theory, but experiencing this on WoW BFA (something you want to avoid at all costs btw) made the game not enjoyable at all due to being basically an RNGfest with your guildmates, since you have to wait the stars to align and everyone get the mechanics right. FFXIV have the advantage that doesn't force 20 people in the roster it and reduces the RNG element so you have just 8 people to get it right, but at the same time if you want to PUG this because you don't have time or maybe you don't feel comfortable building this social experience you end up with a really frustrating experience of hoping that PUG announcement is not actually bullshit and you wont get in a trap that is something really common.

    I rather have more power to the player allowing him to master his class instead of having to bash his head against the wall until he get the mechanic right. The perfect world would be a balance between those two. Heavensward did this pretty well, but mentioned before already some classes didn't receive any attention in order to engage with the content. But its not a fault of lacking homogenization, its the lack of action from the developer to see the data (How many paladins are killing AS1,2,3 and 4?)
    With Homogenization we have a different beast, all classes are balanced but a common complaint is they feel bland and not fun to play because the skill ceiling is non existent

    edit: minor corrections,text cohesion and so on etc etc
    (8)
    Last edited by Takamorisan; 01-31-2021 at 02:32 AM.