Quote Originally Posted by Absurdity View Post
Or, as mentioned by someone in a different thread, they come up with such great tank mechanics as Twisting Blaze in E6s, where you get to stand in a corner and spam your 120-150 potency ranged attack for 10 seconds.
Yes, I'm saying fight design is the devs biggest failings including with great emphasis on, the poxy fire tornados in 6s.
I can understand forced downtime to try and force players to adjust, but 6s took the p***.

I have given my suggestions in previous posts, how devs might better improve tanking but with every fight made into elaborate dances, rather than fights, a tank's impact on a fight is becoming more diminished by the expansion, outside of being a sponge for damage.