Quote Originally Posted by Ultimatecalibur View Post
That is the key factor and for the most part outside of early progression most fights do not require more than one source of mitigation to survive the tankbusters. It is not like tankbusters are tuned so that Rampart+Short Cooldown+Divine Benison/Adloquium/Noct Aspected Benefict are all required to survive from full health.

I personally think that the cooldown suites of all the tanks are for the most part fine. My problem is more that pretty much no fight uses even close to 70% of both tanks' mitigation capabilities through attack frequency nor damage.
I mean, Umbra Slash in 10s is spicy, applying the 4 stacks of slashing debuff, there is one that has to be kitchen sinked, and tank buster in 12s door boss, is super spicy damage, TEA, P3 sharing punishing heat, and divine spears require stacking mitigation regardless of early progression. Otherwise, once BiS, when you have no where else to put a freed up cooldown, you might as well leave it where it is if you can't make use of it anywhere else.

But that falls back to the actual problem of fight design, not the actual tanks defensive suite. This is probably the devs biggest failing in regards tanks, is the lack of tank focus in their fight design.