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  1. #1
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    That is the key factor and for the most part outside of early progression most fights do not require more than one source of mitigation to survive the tankbusters. It is not like tankbusters are tuned so that Rampart+Short Cooldown+Divine Benison/Adloquium/Noct Aspected Benefict are all required to survive from full health.

    I personally think that the cooldown suites of all the tanks are for the most part fine. My problem is more that pretty much no fight uses even close to 70% of both tanks' mitigation capabilities through attack frequency nor damage.
    I mean, Umbra Slash in 10s is spicy, applying the 4 stacks of slashing debuff, there is one that has to be kitchen sinked, and tank buster in 12s door boss, is super spicy damage, TEA, P3 sharing punishing heat, and divine spears require stacking mitigation regardless of early progression. Otherwise, once BiS, when you have no where else to put a freed up cooldown, you might as well leave it where it is if you can't make use of it anywhere else.

    But that falls back to the actual problem of fight design, not the actual tanks defensive suite. This is probably the devs biggest failing in regards tanks, is the lack of tank focus in their fight design.
    (2)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,028
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    But that falls back to the actual problem of fight design, not the actual tanks defensive suite. This is probably the devs biggest failing in regards tanks, is the lack of tank focus in their fight design.
    Or, as mentioned by someone in a different thread, they come up with such great tank mechanics as Twisting Blaze in E6s, where you get to stand in a corner and spam your 120-150 potency ranged attack for 10 seconds.
    (7)

  3. #3
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Absurdity View Post
    Or, as mentioned by someone in a different thread, they come up with such great tank mechanics as Twisting Blaze in E6s, where you get to stand in a corner and spam your 120-150 potency ranged attack for 10 seconds.
    Um.... You literally can face tank it with BIS gear, even the Melee DPS can in 5.2 easily discovered by top tier raid groups. Originally Paladin covered a Melee, pushed on further by having a 2nd melee soak a blast too for major uptime.
    (0)
    Last edited by Undeadfire; 01-31-2021 at 10:26 AM.

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,028
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Undeadfire View Post
    Um.... You literally can face tank it with BIS gear, even the Melee DPS can in 5.2 easily discovered by top tier raid groups. Originally Paladin covered a Melee, pushed on further by having a 2nd melee soak a blast too for major uptime.
    Yes, and now read what you said again... in organized groups and BiS gear you can "ignore" the mechanic...which means the intended way for it to be done is have the tanks stand at the edges of the arena, doing nothing, to not cleave the raid to death.
    That is simply terrible design for a mechanic, whether or not players figure out a way to simply not do the mechanic as it was intended doesn't matter because SE does not design fights with uptime strats in mind.
    (7)