Quote Originally Posted by Sarkhane View Post
Im honestly down with having each tank mitigate damage differently. But there is at least some of that albeit a small amount drk has tbn and war has nascent. Tho pld war and gnb all share a pretty generic -XX% less damage for X seconds on a 25ish second CD
imo, nascent shouldnt be sharing a CD with Raw Intuition, but instead Thrill of Battle. Thrill and Nascent, both fill the general "theme" that has been WAR over the years. So picking between a 20%hp heal/max hp, or a massive heal, every 25s seems more in line of WARs theme.
but since DRK started becoming more and more like WAR, TBN feels like it competes with WARs identity somewhat. so the only replacement I can think, is to lower TBNs HP amount, and attach magic mitigation to it. making it a bit more unique. the only downside to doing this, is that DRK loses physical mitigation for it, and magical tank busters might not pop it, if we add any significant amount of magical mitigation to it. So im not sure on percentages. quick example i can think of is a 20% shield, with 10%magic mitigation.

and in return, give thrill a boost to its temp hp/heal, so its 25% instead of 20%.

(Also give Living Dead a healing bonus during its duration, so it can at least be useful in large pulls, giving 10s of increased healing received)