Quote Originally Posted by Anhra View Post
If such a simple skill proves to be useless then it only shows how "far" we have gone down with any ingame depth about the current combat system.
The issue stems from how scripted fights are. Stuns typically lock players so a mechanic sequence can play out. Case in point, E12S. At first glance, we really don't need to be stunned through Basic and Intermediate so long as you place your Rewinds correctly. I suspect, however, the script actually requires our characters to be still otherwise the mechanic can't function properly. That, or they want us to "admire" the mechanic.

Either way, unless they fundamentally overhaul their battle system. We aren't going to see changes like this ever happen.