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  1. #1
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cheremia View Post
    Dark Knight is more of a magic tank with their AOE now being a magic defense up.

    Paladin has a different gauge that let's them do different things than warriors.
    Warriors is different than Dark knight.
    Dark Knight is different from gunbreaker.

    Yes, they have tools to mitigate damage, wow, so bad.
    But Paladin has a heal, warrior has fell cleave, Gunbreaker gets a regen and Dark knight has... TBN i guess?

    Their "Invulns" are completely different too. They all do the "same" thing but Dark knights is absolute garbage and Warrior can't even move.

    And why ARE GAP CLOSERS A BAD THING??
    They are absolutely not! YOu don't want to be that tank that has to make the add move to you because you slowly have to run up to them again after a pushback, they forcefully move somewhere etc. And Paladin was said tank, it's... really lame to run after Bosses just because you can't get close again fast.
    I have played tanks since ARR. I will say Shadowbringers has made every tank feel the exact same.
    You can point out these few minor differences like War AOE shield DRK AOE magic defense boost. The do different rotations like every damn class. Problem is they are all the same thing with a different effect and name.

    From ARR to SB PLD had damage mitigation and support, while WAR had self healing and HP Buffs, and DRK had your magic damage mitigation as well as some self sustain and support. None of the classes played similarly with War being the power house DPS tank, DRK being your in between tank that works well for magic based fights, and PLD was your high mitigation, high support, low dps tank. WAR had a tank stance that increased its health and decreased its damage, and a dps stance that increased its damage and crit chance. PLD had a tank stance that mitigated damage and a dps stance that gave your auto attacks a double attack. DRK could use both DPS and tank stance at the same time. Each of these had moves there were only available during a certain stance as well. These were unique features of the classes but they were all able to tank equally in different ways. I still remember going in as PLD and healing A1S for anima farming with friends. When I look at GBR and think the only think different is a regen vs a heal and a extra rotation I can go through on CD compared to the above its laughable IMO.

    Now the tanks do pretty much the same DPS, have the same cds (with different names or slightly altered effects) and have 0 unique flair. The only exception I would honestly make to this is the PLD with its magic ranged DPS rotation. The whole conversation here is not about gap closers its about each of the tank classes doing the same thing and not feeling like a unique class.

    So you can decide if you prefer the cookie cutter model class with different colored flashes we currently have or if you prefer diverse options we previously had.
    (4)

  2. #2
    Player
    Masked-dingus's Avatar
    Join Date
    Jul 2020
    Posts
    81
    Character
    Masked Dingus
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by IdowhatIwant View Post
    I have played tanks since ARR. I will say Shadowbringers has made every tank feel the exact same.
    You can point out these few minor differences like War AOE shield DRK AOE magic defense boost. The do different rotations like every damn class. Problem is they are all the same thing with a different effect and name.
    I mean we are slowly reaching the point where DRK PLD and WAR are just the same tank and the job is just a skin

    use your thingy and spam Fell cleave
    use your requiescquat and spam your spell
    same for DRK

    same CD as you said

    they just are all a generic tank with different outfit
    (3)
    twitch.tv/bibipizzy