Quote Originally Posted by NyneSwordz View Post
... seeing as how they made 3/4 gap closers identical, I'd rather they just make Wars the same too.

I mean, we could keep demanding unique gap closers... I don't think that's gonna happen though... so the next best thing is just to make them the same.
Why not, though? I mean, that's literally been the point of this thread, no?

Why shouldn't DRK's be about damage and APM, Paladin's be about protection, Gunbreaker's synergize with its ammo system, and Warrior's work integrally with its gauge.

Quote Originally Posted by NyneSwordz View Post
Maybe homogenizing the gap closers will open up slots for more unique actions for each of the tanks.
It's a kindly hypothesis but hardly historical precedented. Sacrificing one thing on the hope of getting compensation elsewhere, against a current trend, rarely occurs over the expansions of an MMO.

Instead, the precedent merely solidifies, while the developers are free to spin our actions or opinions any ways they like: "Few if any players voiced concerns about homogeneity in regards to gap-closers thus we decided to further tie jobs in each role more closely together for ease of learning and so we'd need spend even less attention considered the practical balance of jobs across any given fight."