
Originally Posted by
Big-Isaac
Ugh... this is the mindset I want to see change
Why exactly does every tank need a gap closer, and WHY in the name of all that is holy does every tank need the SAME gap closer?
This is another area where the individual fantasies of the jobs could be portrayed, but instead we get 3 identical skills and 1 that's also identical but has a cost for no reason.
Just off the top of my head, what if instead of those 4 identical buttons, the tanks had something like this
PLD: Shield Charge: Running up to the target and smacking them with the shield. Makes perfect sense for the job, so this is the one I wouldn't change at all
WAR: Chain Yank: Conjures up the chain from Holmgang, but instead uses it to pull the target towards you. If used on a non-movable target, you are pulled to the target instead
DRK: Targeted Plunge: Same animation, but when you press the button, you get a targeting circle that lets you place your plunge wherever you choose. Upon landing at your desired location, you deal a burst of AoE damage
GNB: Black Hole Shoot: Fires a black orb at the spot halfway between you and the target. The orb then implodes, pulling you and all enemies within 10 yards of the target towards it. As with Chain Yank, if used on a non-movable target, you shoot the orb directly at the target, pulling you directly to it.
Would this be perfectly balanced? No. But as I've said several times now, it doesn't have to be. You could just as well get away with half of the tanks not having a gap closer at all, instead relying on better movement speed skills to get around.