Quote Originally Posted by Big-Isaac View Post
That's not entirely true at all. For the tanking role, you need 3 things
- taunt. Kinda need some form of that for tank swaps. Technically don't NEED need a taunt button, but for the sake of not making the role a fiddly, micro-manage-y nightmare, it's necessary
- some way to deal with in-coming damage
- some way to keep the mobs from hitting who they're not supposed to be hitting
You just agreed with me, good job.
They gave all the tanks the tools to deal with those specific situations and then built a gameplay suite unique to each job to differentiate them in play.

And to throw your WoW comment back at you, mechanics like Stagger for Brewmasters exist to "make up" for the fact that they don't have a Shield. Death Knight bubbles on DS, Druid absorbs etc, all of those mechanics exist for the sake of giving all the Tanks the exact same effect: That of the shield block. Irony here being that during Burning Crusade was the last time the Tanks were unique compared to each other.

All of the self healing from tanks exist because Death Knights have it, so all the other Tanks have to have big self healing capacity.
Really, your use of WoW as an example of Tank uniqueness was not all that great, considering the lengths Blizzard have gone to make sure all of them have the same tools.

Being unique for the sake of being unique doesn't lead to 'glory moments', it just leads to getting replaced by the class that has the tool you lack for the fight. I used that era of WoW to demonstrate it happening.
Hell, we have an example of just that in XIV already. Pre Tank invuln Holmgang. Paladins could cheese certain mechanics with Hallowed Ground, Warriors couldn't. Warriors got benched.