Quote Originally Posted by xvshanevx View Post
I have literally given up on the game after this comment. I have never heard anything more fucking stupid in my life.
His comment makes perfect sense. All Tanks should have the same kit in function, with their general gameplay being their identity.

WoW used to have different classes have wildly different role kits. Do you know how long Resto Druids had to play without a standard Raise spell? Too long is the answer. Paladins couldn't even taunt for a long while. Bosses like Illidan were nearly functionally impossible for any Tank but a Warrior because of Shear and how Crushing Blows worked at the time.

It just isn't feasible from a design perspective to have multiple jobs with the same role missing important tools for the sake of not wanting them to "feel the same as each other". All it does is make people choose which one has the best tools for a particular fight and exclude the others. An example of that is again Black Temple in WoW. I was a maintank Warrior for that with a Paladin co tank. On trash fights, I was useless. On boss fights he was useless. (Except council fight, where I had the dubious honor of booping the rogue) Because the design at the time was that the Tanks (and Healers) couldn't have similar tools out of fear of identity loss.

I am incredibly glad that SE decided to go the route of ensuring every tank had the same tools but still managed to play entirely different to each other.