Quote Originally Posted by Rox_Unlimited View Post
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Right now, invulns are much too powerful. Over the course of a ten minute period, you can probably knock out four to five tankbusters with invulns alone. Even if you're faced with a tankbuster every minute, you're still left with a massive surplus of cooldowns.

Also, because invulns generally get reserved for tankbusters, recast trumps everything else. It doesn't matter that Superbolide and Hallowed prevent damage. Holmgang has half the recast, and double the uses per fight.

If tankbusters and say, certain mechanics (like the o6s stack) simply penetrate through the invuln, you're now forced to ration out your cooldown rotation. It actually becomes important to know how much damage a tankbuster does so that you can hit the right safety threshold, as opposed to alternating between invuln and supercooldown.

That doesn't necessarily mean that invulns will become useless. You could still use them outside of tankbusters or on things like cleaves to reduce the load on your healer. It also creates an interesting trade-off - you might have the likes of Holmgang up on a shorter recast, but you might not as readily find places to use it over something that simply prevents damage. So now the trade-off between "preventing damage" and "shorter recast" actually becomes meaningful.

Besides, it would be great if, on the first raid tier this expansion, tanks lazily pop Holm into the first tankbuster, only to get wrecked. Let's learn how to mitigate again. I daresay that the promise of having to come up with a mitigation strategy is what got some of us into this role in the first place.