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  1. #1
    Player
    Yulja's Avatar
    Join Date
    May 2019
    Posts
    39
    Character
    Yulja Soneli
    World
    Phoenix
    Main Class
    Summoner Lv 74
    Quote Originally Posted by ThaliaEmphas View Post
    So how many gcds of spamming the 1 key will be required before they need to do something else 9/10? How many times do we spam the same key before it gets boring

    In addition the reward for getting better isn't a more optimised rotation but more time spamming the 1 key... So why bother to get better

    Not saying sch is completely ruined it just looks dull to play now. They look to have amazing ogd heals when they are needed but what are they expected to we've them between. And why should they bother when there is no reward for playing better?

    I've never played another mmo so can't compare but how do they reward healers for playing well... Do they just stand around doing nothing?
    I do not understand some of the comments...because the OP Is not only talking about "how strong, overpowered or w/e" any Healer is. He/She also mentions the skillcap and the gameplay in itself. SCH had a lot of variety with its DPS toolkit which is now gone. So the DPS gameplay will be boring after a time and gets dull as a SCH player who knows the job pre-ShB.
    Isn't the whole issue that all Healers DPS the same way now and SCH lost the most DPS spells because SCH had the most but AST also lost the whole Card System. So a WHM problem with utility is now a Healer problem with less DPS toolkit, less identity, less utility(WHM and Cards) and less immersion for the job.
    I think we should better unite instead of starting to fight each other because of "who is going to be meta".
    (1)

  2. #2
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Yulja View Post
    SCH had a lot of variety with its DPS toolkit which is now gone.
    I mean i'm not gonna mention that that is abolutely not true since you always hit the same dots in the same order and then broil. It's not variety, it's an order that shouldn't change and one definitely shouldn't be left out or your whole damage is in shambles.
    What annoys me the most on sch is REALLY that the dots are all so extremely short and you spend more time just reapplying them. But that's definitely not variety. At least it isn't for me since i just do all my 3 dots and then have to reapply them 3 broils later, that's how it feels like and it's annoying since one is short range, too. Short dots are my absolute bane and i hate them.(that short dot part is just my opinion though)

    The only variety it had was in Energy drain. Which SCH should NOT have lost. Since there may be times where you canjust use it all the time and some times, you can't because you notice that you rather need your aetherflow stacks.
    And it's a good dump too, SCH should have energydrain again or at least a variation of it.

    Edit: That's almost as if you're saying that WHM has variety because they have 2 dots.
    Even though every whm ever will just use aero3 and aero 2 instantly as if they're 1 skill, i feel the same with SCH dots. It's like it's 1 skill since they're just getting used right after another so they could just be 1 skill.
    (1)
    Last edited by Cheremia; 06-02-2019 at 10:07 AM.

  3. #3
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Little variety is still better than no variety at all.

    And all the healer changes are even more infuriating when you look at all the new toys everyone else got.
    Everyone got new skills, aoes and stuff, tanks got vastly enhanced dps possibilities and healers got more unneeded heals (considering we can easily fully heal a group in seconds already) and rebranded stuff (WMH's lv 80 skill is a nerfed Divine Seal, which was lv 40 back in the days, and the other two are just Cure II and Medica but without the mp cost, big whoop)

    SCH lost what, a dozen skills in total? Way to make the class more interesting and engaging.
    Imagine being new to the game, play Arcanist, get to lvl 30, equip your soul crystal and... lose half your skills?
    Suck it, these are for the SMN now. Go play dungeons pressing 1 nonstop except to use Adloquium on the tank when the fairy can't keep up with the damage.

    And if they want us to support more, why did we lose Eye for an Eye, Largesse, Rouse...?


    We all got Repose for our troubles though, so obviously all is well. /s
    (5)
    Last edited by Lodi; 06-02-2019 at 07:11 PM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ThaliaEmphas View Post
    What does sch do now with no dps options?
    Switch to a role that's still at least mildly interesting and hope some sucker takes your old place?
    (7)

  5. #5
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Switch to a role that's still at least mildly interesting and hope some sucker takes your old place?
    With trusts for 5.0 content, there is no longer a reason for me not to main a dps role, so that's what I'm going to do. If the queue time is over 15min I'll just run dungeons with AI, and come out ahead or on par had I waited.
    (7)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ayer2015 View Post
    With trusts for 5.0 content, there is no longer a reason for me not to main a dps role, so that's what I'm going to do. If the queue time is over 15min I'll just run dungeons with AI, and come out ahead or on par had I waited.
    Sadly, this is extremely accurate.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Haredin-Hunter's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Nanashi Shinku
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    The same shit you were doing before? If anything Sch is stronger now and even has an aoe.
    (3)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Haredin-Hunter View Post
    The same shit you were doing before? If anything Sch is stronger now and even has an aoe.
    Ya, I started looking at it myself, in all honesty, it feels like our DPS is actually stronger now, since you gotta consider the following.

    1 DOT compared to 2, but that 1 DOT is now only 130 potency weaker overall compared to applying those 2 dots but if you add the new Broil III into the mix it's now 150 stronger since you can just do Biolysis + Broil III rather than Bio, Miasma, Broil.

    Miasma II being replaced by Art of War is an overall stronger AOE for SCH since Miasma II was a 100 potency 25/tick DoT for 12 secs but if you wanted that AOE you would need to keep spamming Miasma II so you'd either be doing 100 or 125 damage, now you're doing a constant 150.

    Bane being completely removed isn't an issue either, they gutted that ability back in 4.0, 20%, 40%, 60%, 80%, 35/35 as base, then 28, 21, 14, 7 and in all honesty in those instances you can probably remove a tick from each instance sine there was a delay in being able to execute it, so in a best case scenario you are getting 9 ticks on Bio and 7 on Miasma, that puts you are 448, 336, 224 and 112 potency worth of damage on each target, it's honestly not that impressive for 24-30 seconds.

    If we think of it like this, Bane removed, Shadowflare removed, Miasma removed, that's 3 more opportunities to cast Biolysis instead, so now you have a total of 4 targets you can rotate through before going to art of war if that's how you choose to attack the mob. either do 150X 4 to hit all targets for 600 dmg or you apply the 600 potency every 30 seconds on 4 targets but also using 400 less MP in the process per cast.

    Overall the damage rotation is refined, while you might not have as much as before to weave through, the overall damage potential should still be there, at least in the case of a SCH they have the luxury of shields and their pet backup to help them DPS more compared to their other counterparts, in all truth though, until people actually get their hands on the job we can't assume how much has gotten gutted. I"m honestly looking forward to trying out SCH.
    (3)

  9. #9
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cheremia View Post
    I mean i’m not gonna mention that that is abolutely not true since you always hit the same dots in the same order and then broil. It’s not variety, it's an order that shouldn't change and one definitely shouldn't be left out or your whole damage is in shambles.
    What annoys me the most on sch is REALLY that the dots are all so extremely short and you spend more time just reapplying them. But that's definitely not variety. At least it isn’t for me since i just do all my 3 dots and then have to reapply them 3 broils later, that's how it feels like and it's annoying since one is short range, too. Short dots are my absolute bane and i hate them.(that short dot part is just my opinion though)

    The only variety it had was in Energy drain. Which SCH should NOT have lost. Since there may be times where you canjust use it all the time and some times, you can't because you notice that you rather need your aetherflow stacks.
    And it’s a good dump too, SCH should have energydrain again or at least a variation of it.

    Edit: That's almost as if you're saying that WHM has variety because they have 2 dots.
    Even though every whm ever will just use aero3 and aero 2 instantly as if they're 1 skill, i feel the same with SCH dots. It's like it's 1 skill since they're just getting used right after another so they could just be 1 skill.
    I understand you’re only talking about the dot aspect (and I personally agree to some extent as I was expecting some level of merging of dots). With that said it’s a serious oversimplification of sch gameplay and anyone who plays like that won’t be affected much by the changes. But if you’re the kind of player who’s looking to optimize their play, instant gcds and ogcd dps were a huge part of the gameplay and the real optimisation. Should I miasma II or ruin II? Am I single weaving now or double weaving later? Am I clipping my dots early because I won’t be able to later (which implies actual casting and not instant)? How many aetherstacks do I need, when is the cd back with quickened af in mind? (You addressed this with ED), when do I dissipate for stacks? Etc.
    This gave us much to do while we were bored out of our mind not healing (even in ultimate). It also gives stuff to work on when you’re on pull bazillion of whatever encounter.

    Right now in the current state all we’re left with is: is my dot on? Can i somehow double weave somewhere in order to make use of ruin II? And that’s it. The rest is basically use stack skills on cooldown if you want any chance of using them in time and building gauge. Regardless of overhealing. No real need to dissipate unless maybe your partner is dead. Just clip your broil and cry at the clunkiness. Not to mention all those bio casts where you will have nothing to do but to wait for the gcd to come back.

    I honestly wouldn’t mind simplification of the toolkit if it meant I didn’t have to clip or wait for a gcd with no weaving. Essentially what we’ve been asking to be fixed with whm for 4 years now. Right now sch at least needs ruin II to get a 20pot increase so we can use it to single weave and no longer clip broil, + ED to be reimplemented.

    And that’s ignoring the 1 button spam in dungeons, alas at this point I’m willing to deal with that if it means my raiding experience can feel ok.
    (1)

  10. #10
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by EaMett View Post
    Snipplez
    Yeah i always wanted sch to have a little less skills. I always said like "i wish they would merge some skills that do the same anyways". In a way, mostly fairy skills.

    And i understand what you're saying but i sitll think that energy drain gave them the MOST variety, not the other dps spells. And they still should get an energy drain kind of skill. I know they want to seperate them from smn, but that is a skill i do not want to lose. Since the use of that still depends on your team, on who dies, on who gets damage, on your co. Healer.
    And all that.

    On that note, i thinkt hey should have kept quickened aetherflow. Maybe not 5 seconds(i think it was, i don't remember all the stuff i use out of reflex lol) each aetherflow skill, but at least in a little way. ANd get the mp regeneration on it back, too. That was never a problem.

    i'm just not on the boat on "oh sch was so complicated and had so much variety" when it was just about Dot optimization, which... whm actually has, too. With 2 dots they have to keep up.
    BUT i am also not on the boat of "all healers should have the same dps kit" it's just that, in my opinion, sch isn't as complex(neither is ast) as people want to make them out to be, i don't think more when i use either of them over how much i think about using WHM. For ast, you used your downtime to play cards and with 5 billion dps skills, that would be annoying as hell to use in between.

    People just want to have more dps skills, which is fine. 1-2 more dps skills wouldn't clutter the hotbar like all the fairy skills and everything else did. Energy drain would bring a little more variety people want.

    And we really should... well, say that we WANT energy drain back. It should really be back.
    (2)

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